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Main Authors: Anne, Timothée, Syrkis, Noah, Elhosni, Meriem, Turati, Florian, Manai, Alexandre, Legendre, Franck, Jaquier, Alain, Risi, Sebastian
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2601.19562
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author Anne, Timothée
Syrkis, Noah
Elhosni, Meriem
Turati, Florian
Manai, Alexandre
Legendre, Franck
Jaquier, Alain
Risi, Sebastian
author_facet Anne, Timothée
Syrkis, Noah
Elhosni, Meriem
Turati, Florian
Manai, Alexandre
Legendre, Franck
Jaquier, Alain
Risi, Sebastian
contents Quality diversity (QD) is a branch of evolutionary computation that seeks high-quality and behaviorally diverse solutions to a problem. While adversarial problems are common, classical QD cannot be easily applied to them, as both the fitness and the behavior depend on the opposing solutions. Recently, Generational Adversarial MAP-Elites (GAME) has been proposed to coevolve both sides of an adversarial problem by alternating the execution of a multi-task QD algorithm against previous elites, called tasks. The original algorithm selects new tasks based on a behavioral criterion, which may lead to undesired dynamics due to inter-side dependencies. In addition, comparing sets of solutions cannot be done directly using classical QD measures due to side dependencies. In this paper, we (1) use an inter-variants tournament to compare the sets of solutions, ensuring a fair comparison, with 6 measures of quality and diversity, and (2) propose two tournament-informed task selection methods to promote higher quality and diversity at each generation. We evaluate the variants across three adversarial problems: Pong, a Cat-and-mouse game, and a Pursuers-and-evaders game. We show that the tournament-informed task selection method leads to higher adversarial quality and diversity. We hope that this work will help further advance adversarial quality diversity. Code, videos, and supplementary material are available at https://github.com/Timothee-ANNE/GAME_tournament_informed.
format Preprint
id arxiv_https___arxiv_org_abs_2601_19562
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Tournament Informed Adversarial Quality Diversity
Anne, Timothée
Syrkis, Noah
Elhosni, Meriem
Turati, Florian
Manai, Alexandre
Legendre, Franck
Jaquier, Alain
Risi, Sebastian
Neural and Evolutionary Computing
Quality diversity (QD) is a branch of evolutionary computation that seeks high-quality and behaviorally diverse solutions to a problem. While adversarial problems are common, classical QD cannot be easily applied to them, as both the fitness and the behavior depend on the opposing solutions. Recently, Generational Adversarial MAP-Elites (GAME) has been proposed to coevolve both sides of an adversarial problem by alternating the execution of a multi-task QD algorithm against previous elites, called tasks. The original algorithm selects new tasks based on a behavioral criterion, which may lead to undesired dynamics due to inter-side dependencies. In addition, comparing sets of solutions cannot be done directly using classical QD measures due to side dependencies. In this paper, we (1) use an inter-variants tournament to compare the sets of solutions, ensuring a fair comparison, with 6 measures of quality and diversity, and (2) propose two tournament-informed task selection methods to promote higher quality and diversity at each generation. We evaluate the variants across three adversarial problems: Pong, a Cat-and-mouse game, and a Pursuers-and-evaders game. We show that the tournament-informed task selection method leads to higher adversarial quality and diversity. We hope that this work will help further advance adversarial quality diversity. Code, videos, and supplementary material are available at https://github.com/Timothee-ANNE/GAME_tournament_informed.
title Tournament Informed Adversarial Quality Diversity
topic Neural and Evolutionary Computing
url https://arxiv.org/abs/2601.19562