Mercury-Opal: the GPU-accelerated version of the n-body code for planet formation Mercury-Arxes

Fuente: arXiv
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Main Authors: Simonetti, Paolo, Turrini, Diego, Politi, Romolo, Liu, Scigé J., Fonte, Sergio, Polychroni, Danae, Ivanovski, Stavro Lambrov
Format: Preprint
Published: 2026
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author Simonetti, Paolo
Turrini, Diego
Politi, Romolo
Liu, Scigé J.
Fonte, Sergio
Polychroni, Danae
Ivanovski, Stavro Lambrov
author_facet Simonetti, Paolo
Turrini, Diego
Politi, Romolo
Liu, Scigé J.
Fonte, Sergio
Polychroni, Danae
Ivanovski, Stavro Lambrov
contents Large n-body simulations with fully interacting objects represent the next frontier in computational planetary formation studies. In this paper, we present Mercury-Opal, the GPU-accelerated version of the n-body planet formation code Mercury-Arxes.The porting to GPU computing has been performed through OpenACC to ensure cross-platform support and minimize the code restructuring efforts while retaining most of the performance increase expected from GPU computing. We tested Mercury-Opal against its parent code Mercury-Arxes under conditions that put GPU computing at disadvantage and nevertheless show how the GPU-based execution provides advantages with respect to CPU-serial execution even for limited computational loads.
format Preprint
id arxiv_https___arxiv_org_abs_2601_19654
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Mercury-Opal: the GPU-accelerated version of the n-body code for planet formation Mercury-Arxes
Simonetti, Paolo
Turrini, Diego
Politi, Romolo
Liu, Scigé J.
Fonte, Sergio
Polychroni, Danae
Ivanovski, Stavro Lambrov
Earth and Planetary Astrophysics
Instrumentation and Methods for Astrophysics
Large n-body simulations with fully interacting objects represent the next frontier in computational planetary formation studies. In this paper, we present Mercury-Opal, the GPU-accelerated version of the n-body planet formation code Mercury-Arxes.The porting to GPU computing has been performed through OpenACC to ensure cross-platform support and minimize the code restructuring efforts while retaining most of the performance increase expected from GPU computing. We tested Mercury-Opal against its parent code Mercury-Arxes under conditions that put GPU computing at disadvantage and nevertheless show how the GPU-based execution provides advantages with respect to CPU-serial execution even for limited computational loads.
title Mercury-Opal: the GPU-accelerated version of the n-body code for planet formation Mercury-Arxes
topic Earth and Planetary Astrophysics
Instrumentation and Methods for Astrophysics
url https://arxiv.org/abs/2601.19654