GeoDiff3D: Self-Supervised 3D Scene Generation with Geometry-Constrained 2D Diffusion Guidance

Fuente: arXiv
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Main Authors: Zhu, Haozhi, Zhao, Miaomiao, Liu, Dingyao, Tian, Runze, Zhang, Yan, Guo, Jie, Yu, Fenggen
Format: Preprint
Published: 2026
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author Zhu, Haozhi
Zhao, Miaomiao
Liu, Dingyao
Tian, Runze
Zhang, Yan
Guo, Jie
Yu, Fenggen
author_facet Zhu, Haozhi
Zhao, Miaomiao
Liu, Dingyao
Tian, Runze
Zhang, Yan
Guo, Jie
Yu, Fenggen
contents 3D scene generation is a core technology for gaming, film/VFX, and VR/AR. Growing demand for rapid iteration, high-fidelity detail, and accessible content creation has further increased interest in this area. Existing methods broadly follow two paradigms - indirect 2D-to-3D reconstruction and direct 3D generation - but both are limited by weak structural modeling and heavy reliance on large-scale ground-truth supervision, often producing structural artifacts, geometric inconsistencies, and degraded high-frequency details in complex scenes. We propose GeoDiff3D, an efficient self-supervised framework that uses coarse geometry as a structural anchor and a geometry-constrained 2D diffusion model to provide texture-rich reference images. Importantly, GeoDiff3D does not require strict multi-view consistency of the diffusion-generated references and remains robust to the resulting noisy, inconsistent guidance. We further introduce voxel-aligned 3D feature aggregation and dual self-supervision to maintain scene coherence and fine details while substantially reducing dependence on labeled data. GeoDiff3D also trains with low computational cost and enables fast, high-quality 3D scene generation. Extensive experiments on challenging scenes show improved generalization and generation quality over existing baselines, offering a practical solution for accessible and efficient 3D scene construction.
format Preprint
id arxiv_https___arxiv_org_abs_2601_19785
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GeoDiff3D: Self-Supervised 3D Scene Generation with Geometry-Constrained 2D Diffusion Guidance
Zhu, Haozhi
Zhao, Miaomiao
Liu, Dingyao
Tian, Runze
Zhang, Yan
Guo, Jie
Yu, Fenggen
Computer Vision and Pattern Recognition
3D scene generation is a core technology for gaming, film/VFX, and VR/AR. Growing demand for rapid iteration, high-fidelity detail, and accessible content creation has further increased interest in this area. Existing methods broadly follow two paradigms - indirect 2D-to-3D reconstruction and direct 3D generation - but both are limited by weak structural modeling and heavy reliance on large-scale ground-truth supervision, often producing structural artifacts, geometric inconsistencies, and degraded high-frequency details in complex scenes. We propose GeoDiff3D, an efficient self-supervised framework that uses coarse geometry as a structural anchor and a geometry-constrained 2D diffusion model to provide texture-rich reference images. Importantly, GeoDiff3D does not require strict multi-view consistency of the diffusion-generated references and remains robust to the resulting noisy, inconsistent guidance. We further introduce voxel-aligned 3D feature aggregation and dual self-supervision to maintain scene coherence and fine details while substantially reducing dependence on labeled data. GeoDiff3D also trains with low computational cost and enables fast, high-quality 3D scene generation. Extensive experiments on challenging scenes show improved generalization and generation quality over existing baselines, offering a practical solution for accessible and efficient 3D scene construction.
title GeoDiff3D: Self-Supervised 3D Scene Generation with Geometry-Constrained 2D Diffusion Guidance
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2601.19785