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Main Authors: Li, Boyu, Yuan, Lin-Ping, Wang, Zeyu, Fu, Hongbo
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2601.20622
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author Li, Boyu
Yuan, Lin-Ping
Wang, Zeyu
Fu, Hongbo
author_facet Li, Boyu
Yuan, Lin-Ping
Wang, Zeyu
Fu, Hongbo
contents Sketching provides an intuitive way to convey dynamic intent in animation authoring (i.e., how elements change over time and space), making it a natural medium for automatic content creation. Yet existing approaches often constrain sketches to fixed command tokens or predefined visual forms, overlooking their freeform nature and the central role of humans in shaping intention. To address this, we introduce an interaction paradigm where users convey dynamic intent to a vision-language model via free-form sketching, instantiated here in a sketch storyboard to motion graphics workflow. We implement an interface and improve it through a three-stage study with 24 participants. The study shows how sketches convey motion with minimal input, how their inherent ambiguity requires users to be involved for clarification, and how sketches can visually guide video refinement. Our findings reveal the potential of sketch and AI interaction to bridge the gap between intention and outcome, and demonstrate its applicability to 3D animation and video generation.
format Preprint
id arxiv_https___arxiv_org_abs_2601_20622
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle SketchDynamics: Exploring Free-Form Sketches for Dynamic Intent Expression in Animation Generation
Li, Boyu
Yuan, Lin-Ping
Wang, Zeyu
Fu, Hongbo
Human-Computer Interaction
Sketching provides an intuitive way to convey dynamic intent in animation authoring (i.e., how elements change over time and space), making it a natural medium for automatic content creation. Yet existing approaches often constrain sketches to fixed command tokens or predefined visual forms, overlooking their freeform nature and the central role of humans in shaping intention. To address this, we introduce an interaction paradigm where users convey dynamic intent to a vision-language model via free-form sketching, instantiated here in a sketch storyboard to motion graphics workflow. We implement an interface and improve it through a three-stage study with 24 participants. The study shows how sketches convey motion with minimal input, how their inherent ambiguity requires users to be involved for clarification, and how sketches can visually guide video refinement. Our findings reveal the potential of sketch and AI interaction to bridge the gap between intention and outcome, and demonstrate its applicability to 3D animation and video generation.
title SketchDynamics: Exploring Free-Form Sketches for Dynamic Intent Expression in Animation Generation
topic Human-Computer Interaction
url https://arxiv.org/abs/2601.20622