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Main Authors: Wen, Yao, Xiang, Luping, Yang, Kun
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2601.20625
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author Wen, Yao
Xiang, Luping
Yang, Kun
author_facet Wen, Yao
Xiang, Luping
Yang, Kun
contents Immersive volumetric video streaming in extended reality (XR) demands ultra-low motion-to-photon (MTP) latency, which conventional edge-centric architectures struggle to meet due to per-frame computationally intensive rendering tightly coupled with user motion. To address this challenge, we propose an Open Radio Access Network (O-RAN)-integrated playback framework that jointly orchestrates radio, compute, and content resources in near real time (Near-RT) control loop. The system formulates the rendered-pixel ratio as a continuous control variable and jointly optimizes it over the Open Cloud (O-Cloud) compute, gNB transmit power, and bandwidth under a Weber-Fechner quality of experience (QoE) model, explicitly balancing resolution, computation, and latency. A Soft Actor-Critic (SAC) agent with structured action decomposition and QoE-aware reward shaping resolves the resulting high-dimensional control problem. Experiments on a 5G O-RAN testbed and system simulations show that SAC reduces median MTP latency by above $11\%$ and improves both mean QoE and fairness, demonstrating the feasibility of RIC-driven joint radio-compute-content control for scalable, latency-aware immersive streaming.
format Preprint
id arxiv_https___arxiv_org_abs_2601_20625
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Immersive Volumetric Video Playback: Near-RT Resource Allocation and O-RAN-based Implementation
Wen, Yao
Xiang, Luping
Yang, Kun
Networking and Internet Architecture
Immersive volumetric video streaming in extended reality (XR) demands ultra-low motion-to-photon (MTP) latency, which conventional edge-centric architectures struggle to meet due to per-frame computationally intensive rendering tightly coupled with user motion. To address this challenge, we propose an Open Radio Access Network (O-RAN)-integrated playback framework that jointly orchestrates radio, compute, and content resources in near real time (Near-RT) control loop. The system formulates the rendered-pixel ratio as a continuous control variable and jointly optimizes it over the Open Cloud (O-Cloud) compute, gNB transmit power, and bandwidth under a Weber-Fechner quality of experience (QoE) model, explicitly balancing resolution, computation, and latency. A Soft Actor-Critic (SAC) agent with structured action decomposition and QoE-aware reward shaping resolves the resulting high-dimensional control problem. Experiments on a 5G O-RAN testbed and system simulations show that SAC reduces median MTP latency by above $11\%$ and improves both mean QoE and fairness, demonstrating the feasibility of RIC-driven joint radio-compute-content control for scalable, latency-aware immersive streaming.
title Immersive Volumetric Video Playback: Near-RT Resource Allocation and O-RAN-based Implementation
topic Networking and Internet Architecture
url https://arxiv.org/abs/2601.20625