Rendering Portals in Virtual Reality

Fuente: arXiv
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Bibliographic Details
Main Author: van Zanten, Milan
Format: Preprint
Published: 2026
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_version_ 1866911404561268736
author van Zanten, Milan
author_facet van Zanten, Milan
contents Portals have many applications in the field of computer graphics. Recently, they have found use as a way of artificially increasing the available space in a virtual reality (VR) environment. In this paper, we will cover a technique for making the transition through a portal unnoticeable to the user. Additionally, we will measure the performance impact of rendering portals in a test scene and provide some insight into possible optimisations.
format Preprint
id arxiv_https___arxiv_org_abs_2601_20722
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Rendering Portals in Virtual Reality
van Zanten, Milan
Graphics
I.3.7; H.5.1
Portals have many applications in the field of computer graphics. Recently, they have found use as a way of artificially increasing the available space in a virtual reality (VR) environment. In this paper, we will cover a technique for making the transition through a portal unnoticeable to the user. Additionally, we will measure the performance impact of rendering portals in a test scene and provide some insight into possible optimisations.
title Rendering Portals in Virtual Reality
topic Graphics
I.3.7; H.5.1
url https://arxiv.org/abs/2601.20722