Rendering Portals in Virtual Reality
Fuente:
arXiv
Saved in:
| Main Author: | |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| _version_ | 1866911404561268736 |
|---|---|
| author | van Zanten, Milan |
| author_facet | van Zanten, Milan |
| contents | Portals have many applications in the field of computer graphics. Recently, they have found use as a way of artificially increasing the available space in a virtual reality (VR) environment. In this paper, we will cover a technique for making the transition through a portal unnoticeable to the user. Additionally, we will measure the performance impact of rendering portals in a test scene and provide some insight into possible optimisations. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2601_20722 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | Rendering Portals in Virtual Reality van Zanten, Milan Graphics I.3.7; H.5.1 Portals have many applications in the field of computer graphics. Recently, they have found use as a way of artificially increasing the available space in a virtual reality (VR) environment. In this paper, we will cover a technique for making the transition through a portal unnoticeable to the user. Additionally, we will measure the performance impact of rendering portals in a test scene and provide some insight into possible optimisations. |
| title | Rendering Portals in Virtual Reality |
| topic | Graphics I.3.7; H.5.1 |
| url | https://arxiv.org/abs/2601.20722 |