Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Kleinbeck, Constantin, Theelke, Luisa, Schieber, Hannah, Eck, Ulrich, von Eisenhart-Rothe, Rüdiger, Roth, Daniel
Natura: Preprint
Pubblicazione: 2026
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866908798459838464
author Kleinbeck, Constantin
Theelke, Luisa
Schieber, Hannah
Eck, Ulrich
von Eisenhart-Rothe, Rüdiger
Roth, Daniel
author_facet Kleinbeck, Constantin
Theelke, Luisa
Schieber, Hannah
Eck, Ulrich
von Eisenhart-Rothe, Rüdiger
Roth, Daniel
contents Volumetric medical imaging offers great potential for understanding complex pathologies. Yet, traditional 2D slices provide little support for interpreting spatial relationships, forcing users to mentally reconstruct anatomy into three dimensions. Direct volumetric path tracing and VR rendering can improve perception but are computationally expensive, while precomputed representations, like Gaussian Splatting, require planning ahead. Both approaches limit interactive use. We propose a hybrid rendering approach for high-quality, interactive, and immersive anatomical visualization. Our method combines streamed foveated path tracing with a lightweight Gaussian Splatting approximation of the periphery. The peripheral model generation is optimized with volume data and continuously refined using foveal renderings, enabling interactive updates. Depth-guided reprojection further improves robustness to latency and allows users to balance fidelity with refresh rate. We compare our method against direct path tracing and Gaussian Splatting. Our results highlight how their combination can preserve strengths in visual quality while re-generating the peripheral model in under a second, eliminating extensive preprocessing and approximations. This opens new options for interactive medical visualization.
format Preprint
id arxiv_https___arxiv_org_abs_2601_22026
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy
Kleinbeck, Constantin
Theelke, Luisa
Schieber, Hannah
Eck, Ulrich
von Eisenhart-Rothe, Rüdiger
Roth, Daniel
Graphics
Computer Vision and Pattern Recognition
Volumetric medical imaging offers great potential for understanding complex pathologies. Yet, traditional 2D slices provide little support for interpreting spatial relationships, forcing users to mentally reconstruct anatomy into three dimensions. Direct volumetric path tracing and VR rendering can improve perception but are computationally expensive, while precomputed representations, like Gaussian Splatting, require planning ahead. Both approaches limit interactive use. We propose a hybrid rendering approach for high-quality, interactive, and immersive anatomical visualization. Our method combines streamed foveated path tracing with a lightweight Gaussian Splatting approximation of the periphery. The peripheral model generation is optimized with volume data and continuously refined using foveal renderings, enabling interactive updates. Depth-guided reprojection further improves robustness to latency and allows users to balance fidelity with refresh rate. We compare our method against direct path tracing and Gaussian Splatting. Our results highlight how their combination can preserve strengths in visual quality while re-generating the peripheral model in under a second, eliminating extensive preprocessing and approximations. This opens new options for interactive medical visualization.
title Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2601.22026