PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstruction
Fuente:
arXiv
Saved in:
| Main Authors: | Jiang, Changjian, Ren, Kerui, Li, Xudong, Song, Kaiwen, Li, Guanghao, Xu, Linning, Lu, Tao, Dong, Junting, Zhang, Yu, Dai, Bo, Yu, Mulin |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes
by: Jiang, Changjian, et al.
Published: (2025)
by: Jiang, Changjian, et al.
Published: (2025)
M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM
by: Ren, Kerui, et al.
Published: (2026)
by: Ren, Kerui, et al.
Published: (2026)
EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing
by: Yang, Xijie, et al.
Published: (2026)
by: Yang, Xijie, et al.
Published: (2026)
ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation
by: Li, Guanghao, et al.
Published: (2025)
by: Li, Guanghao, et al.
Published: (2025)
Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
by: Jiang, Lihan, et al.
Published: (2024)
by: Jiang, Lihan, et al.
Published: (2024)
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
by: Ren, Kerui, et al.
Published: (2024)
by: Ren, Kerui, et al.
Published: (2024)
MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation
by: Ren, Kerui, et al.
Published: (2025)
by: Ren, Kerui, et al.
Published: (2025)
GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
by: Yu, Mulin, et al.
Published: (2024)
by: Yu, Mulin, et al.
Published: (2024)
AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views
by: Jiang, Lihan, et al.
Published: (2025)
by: Jiang, Lihan, et al.
Published: (2025)
ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting
by: Zhu, Ruijie, et al.
Published: (2025)
by: Zhu, Ruijie, et al.
Published: (2025)
TrajVG: 3D Trajectory-Coupled Visual Geometry Learning
by: Miao, Xingyu, et al.
Published: (2026)
by: Miao, Xingyu, et al.
Published: (2026)
SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulation
by: Huang, Mu, et al.
Published: (2026)
by: Huang, Mu, et al.
Published: (2026)
Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning
by: Ran, Xingjian, et al.
Published: (2025)
by: Ran, Xingjian, et al.
Published: (2025)
Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians
by: Li, Yixuan, et al.
Published: (2024)
by: Li, Yixuan, et al.
Published: (2024)
AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes
by: Dai, Jun, et al.
Published: (2026)
by: Dai, Jun, et al.
Published: (2026)
BG-Triangle: Bézier Gaussian Triangle for 3D Vectorization and Rendering
by: Wu, Minye, et al.
Published: (2025)
by: Wu, Minye, et al.
Published: (2025)
Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes
by: Yang, Xijie, et al.
Published: (2025)
by: Yang, Xijie, et al.
Published: (2025)
LI-GS: Gaussian Splatting with LiDAR Incorporated for Accurate Large-Scale Reconstruction
by: Jiang, Changjian, et al.
Published: (2024)
by: Jiang, Changjian, et al.
Published: (2024)
AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model
by: Chen, Yutian, et al.
Published: (2026)
by: Chen, Yutian, et al.
Published: (2026)
MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splatting
by: Chang, Hanzhi, et al.
Published: (2025)
by: Chang, Hanzhi, et al.
Published: (2025)
SynthVerse: A Large-Scale Diverse Synthetic Dataset for Point Tracking
by: Zhao, Weiguang, et al.
Published: (2026)
by: Zhao, Weiguang, et al.
Published: (2026)
WOOD PLANING PROPERTIES OF AUSTRALIAN PLANTATION-GROWN Eucalypts
by: Benoit Belleville
Published: (2016)
by: Benoit Belleville
Published: (2016)
Chemically Self–Chargeable Batteries and Devices Beyond Energy Installation
by: Zhongke Yuan, et al.
Published: (2024)
by: Zhongke Yuan, et al.
Published: (2024)
Streaming Video Question-Answering with In-context Video KV-Cache Retrieval
by: Di, Shangzhe, et al.
Published: (2025)
by: Di, Shangzhe, et al.
Published: (2025)
2d Conformal Field Theories on Magic Triangle
by: Lee, Kimyeong, et al.
Published: (2026)
by: Lee, Kimyeong, et al.
Published: (2026)
Enhancing Retrieval Augmentation via Adversarial Collaboration
by: Zhang, Letian, et al.
Published: (2025)
by: Zhang, Letian, et al.
Published: (2025)
ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild
by: Guo, Chen, et al.
Published: (2024)
by: Guo, Chen, et al.
Published: (2024)
LP$^{2}$DH: A Locality-Preserving Pixel-Difference Hashing Framework for Dynamic Texture Recognition
by: Ding, Ruxin, et al.
Published: (2026)
by: Ding, Ruxin, et al.
Published: (2026)
Reversible GNS for Dissipative Fluids with Consistent Bidirectional Dynamics
by: Huang, Mu, et al.
Published: (2025)
by: Huang, Mu, et al.
Published: (2025)
TELA: Text to Layer-wise 3D Clothed Human Generation
by: Dong, Junting, et al.
Published: (2024)
by: Dong, Junting, et al.
Published: (2024)
SCOUT: Teaching Pre-trained Language Models to Enhance Reasoning via Flow Chain-of-Thought
by: Li, Guanghao, et al.
Published: (2025)
by: Li, Guanghao, et al.
Published: (2025)
LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction
by: Liu, Xinhui, et al.
Published: (2026)
by: Liu, Xinhui, et al.
Published: (2026)
MIMO Beam Map Reconstruction via Toeplitz-Structured Matrix-Vector Tensor Decomposition
by: Sun, Hao, et al.
Published: (2026)
by: Sun, Hao, et al.
Published: (2026)
Triangle Steepest Descent: A Geometry-Based Gradient Algorithm with Guaranteed R-Linear Convergence
by: Shen, Ya, et al.
Published: (2025)
by: Shen, Ya, et al.
Published: (2025)
Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction
by: Jiang, Kaiwen, et al.
Published: (2025)
by: Jiang, Kaiwen, et al.
Published: (2025)
StreamGS: Online Generalizable Gaussian Splatting Reconstruction for Unposed Image Streams
by: LI, Yang, et al.
Published: (2025)
by: LI, Yang, et al.
Published: (2025)
High‐Performance Pose Measurement Based on CUDA
by: Mulin Zhou, et al.
Published: (2025)
by: Mulin Zhou, et al.
Published: (2025)
ORGANIZATIONAL STRUCTURES WITHIN THE SCOPE OF STRATEGIC MARKETING PLANING: A DISCURSIVE STUDY
by: Luciano Augusto Toledo
Published: (2010)
by: Luciano Augusto Toledo
Published: (2010)
PLANING AND DESIGNING LARGE ENERGY SYSTEMS WITH A SPECIAL EMPHASIS ON THEIR IMPACT ON THE ENVIRONMENT
by: Veselin D. Luburić
Published: (2015)
by: Veselin D. Luburić
Published: (2015)
CurveStream: Boosting Streaming Video Understanding in MLLMs via Curvature-Aware Hierarchical Visual Memory Management
by: Wang, Chao, et al.
Published: (2026)
by: Wang, Chao, et al.
Published: (2026)
Similar Items
-
HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes
by: Jiang, Changjian, et al.
Published: (2025) -
M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM
by: Ren, Kerui, et al.
Published: (2026) -
EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing
by: Yang, Xijie, et al.
Published: (2026) -
ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation
by: Li, Guanghao, et al.
Published: (2025) -
Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
by: Jiang, Lihan, et al.
Published: (2024)