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Main Authors: Christiansen, Thor Vestergaard, Pandey, Karran, Reinders, Alba, Singh, Karan, Hannemose, Morten Rieger, Bærentzen, J. Andreas
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2601.22858
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author Christiansen, Thor Vestergaard
Pandey, Karran
Reinders, Alba
Singh, Karan
Hannemose, Morten Rieger
Bærentzen, J. Andreas
author_facet Christiansen, Thor Vestergaard
Pandey, Karran
Reinders, Alba
Singh, Karan
Hannemose, Morten Rieger
Bærentzen, J. Andreas
contents We introduce Text Encoded Extrusions (TEE), a text-based representation that expresses mesh construction as sequences of face extrusions rather than polygon lists, and a method for generating 3D meshes from TEE using a large language model (LLM). By learning extrusion sequences that assemble a mesh, similar to the way artists create meshes, our approach naturally supports arbitrary output face counts and produces manifold meshes by design, in contrast to recent mesh generative transformer based models. The learnt extrusion sequences can also be applied to existing meshes - enabling editing in addition to generation. To train our model, we decompose a library of quadrilateral meshes with non-self-intersecting face loops into constituent loops, which can be viewed as their building blocks, and finetune an LLM on the steps for reassembling the quadrilateral meshes by performing a sequence of extrusions. We demonstrate that our representation enables reconstruction, novel shape synthesis, and the addition of new features to existing meshes.
format Preprint
id arxiv_https___arxiv_org_abs_2601_22858
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Learning to Build Shapes by Extrusion
Christiansen, Thor Vestergaard
Pandey, Karran
Reinders, Alba
Singh, Karan
Hannemose, Morten Rieger
Bærentzen, J. Andreas
Graphics
Artificial Intelligence
We introduce Text Encoded Extrusions (TEE), a text-based representation that expresses mesh construction as sequences of face extrusions rather than polygon lists, and a method for generating 3D meshes from TEE using a large language model (LLM). By learning extrusion sequences that assemble a mesh, similar to the way artists create meshes, our approach naturally supports arbitrary output face counts and produces manifold meshes by design, in contrast to recent mesh generative transformer based models. The learnt extrusion sequences can also be applied to existing meshes - enabling editing in addition to generation. To train our model, we decompose a library of quadrilateral meshes with non-self-intersecting face loops into constituent loops, which can be viewed as their building blocks, and finetune an LLM on the steps for reassembling the quadrilateral meshes by performing a sequence of extrusions. We demonstrate that our representation enables reconstruction, novel shape synthesis, and the addition of new features to existing meshes.
title Learning to Build Shapes by Extrusion
topic Graphics
Artificial Intelligence
url https://arxiv.org/abs/2601.22858