Unsupervised Hierarchical Skill Discovery

Fuente: arXiv
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Main Authors: Harvey, Damion, Tasse, Geraud Nangue, Rosman, Benjamin, Ingram, Branden, James, Steven
Format: Preprint
Published: 2026
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author Harvey, Damion
Tasse, Geraud Nangue
Rosman, Benjamin
Ingram, Branden
James, Steven
author_facet Harvey, Damion
Tasse, Geraud Nangue
Rosman, Benjamin
Ingram, Branden
James, Steven
contents We consider the problem of unsupervised skill segmentation and hierarchical structure discovery in reinforcement learning. While recent approaches have sought to segment trajectories into reusable skills or options, most rely on action labels, rewards, or handcrafted annotations, limiting their applicability. We propose a method that segments unlabelled trajectories into skills and induces a hierarchical structure over them using a grammar-based approach. The resulting hierarchy captures both low-level behaviours and their composition into higher-level skills. We evaluate our approach in high-dimensional, pixel-based environments, including Craftax and the full, unmodified version of Minecraft. Using metrics for skill segmentation, reuse, and hierarchy quality, we find that our method consistently produces more structured and semantically meaningful hierarchies than existing baselines. Furthermore, as a proof of concept, we demonstrate that these discovered hierarchies accelerate and stabilise learning on downstream reinforcement learning tasks.
format Preprint
id arxiv_https___arxiv_org_abs_2601_23156
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Unsupervised Hierarchical Skill Discovery
Harvey, Damion
Tasse, Geraud Nangue
Rosman, Benjamin
Ingram, Branden
James, Steven
Machine Learning
Formal Languages and Automata Theory
We consider the problem of unsupervised skill segmentation and hierarchical structure discovery in reinforcement learning. While recent approaches have sought to segment trajectories into reusable skills or options, most rely on action labels, rewards, or handcrafted annotations, limiting their applicability. We propose a method that segments unlabelled trajectories into skills and induces a hierarchical structure over them using a grammar-based approach. The resulting hierarchy captures both low-level behaviours and their composition into higher-level skills. We evaluate our approach in high-dimensional, pixel-based environments, including Craftax and the full, unmodified version of Minecraft. Using metrics for skill segmentation, reuse, and hierarchy quality, we find that our method consistently produces more structured and semantically meaningful hierarchies than existing baselines. Furthermore, as a proof of concept, we demonstrate that these discovered hierarchies accelerate and stabilise learning on downstream reinforcement learning tasks.
title Unsupervised Hierarchical Skill Discovery
topic Machine Learning
Formal Languages and Automata Theory
url https://arxiv.org/abs/2601.23156