Mirage2Matter: A Physically Grounded Gaussian World Model from Video

Fuente: arXiv
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Autori principali: Gao, Zhengqing, Li, Ziwen, Wang, Xin, Huang, Jiaxin, Ren, Zhenyang, Shao, Mingkai, Zhang, Hanlue, Huang, Tianyu, Cheng, Yongkang, Guo, Yandong, Lin, Runqi, Wang, Yuanyuan, Liu, Tongliang, Zhang, Kun, Gong, Mingming
Natura: Preprint
Pubblicazione: 2026
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author Gao, Zhengqing
Li, Ziwen
Wang, Xin
Huang, Jiaxin
Ren, Zhenyang
Shao, Mingkai
Zhang, Hanlue
Huang, Tianyu
Cheng, Yongkang
Guo, Yandong
Lin, Runqi
Wang, Yuanyuan
Liu, Tongliang
Zhang, Kun
Gong, Mingming
author_facet Gao, Zhengqing
Li, Ziwen
Wang, Xin
Huang, Jiaxin
Ren, Zhenyang
Shao, Mingkai
Zhang, Hanlue
Huang, Tianyu
Cheng, Yongkang
Guo, Yandong
Lin, Runqi
Wang, Yuanyuan
Liu, Tongliang
Zhang, Kun
Gong, Mingming
contents The scalability of embodied intelligence is fundamentally constrained by the scarcity of real-world interaction data. While simulation platforms provide a promising alternative, existing approaches often suffer from a substantial visual and physical gap to real environments and rely on expensive sensors, precise robot calibration, or depth measurements, limiting their practicality at scale. We present Simulate Anything, a graphics-driven world modeling and simulation framework that enables efficient generation of high-fidelity embodied training data using only multi-view environment videos and off-the-shelf assets. Our approach reconstructs real-world environments into a photorealistic scene representation using 3D Gaussian Splatting (3DGS), seamlessly capturing fine-grained geometry and appearance from video. We then leverage generative models to recover a physically realistic representation and integrate it into a simulation environment via a precision calibration target, enabling accurate scale alignment between the reconstructed scene and the real world. Together, these components provide a unified, editable, and physically grounded world model. Vision Language Action (VLA) models trained on our simulated data achieve strong zero-shot performance on downstream tasks, matching or even surpassing results obtained with real-world data, highlighting the potential of reconstruction-driven world modeling for scalable and practical embodied intelligence training.
format Preprint
id arxiv_https___arxiv_org_abs_2602_00096
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Mirage2Matter: A Physically Grounded Gaussian World Model from Video
Gao, Zhengqing
Li, Ziwen
Wang, Xin
Huang, Jiaxin
Ren, Zhenyang
Shao, Mingkai
Zhang, Hanlue
Huang, Tianyu
Cheng, Yongkang
Guo, Yandong
Lin, Runqi
Wang, Yuanyuan
Liu, Tongliang
Zhang, Kun
Gong, Mingming
Computer Vision and Pattern Recognition
Artificial Intelligence
The scalability of embodied intelligence is fundamentally constrained by the scarcity of real-world interaction data. While simulation platforms provide a promising alternative, existing approaches often suffer from a substantial visual and physical gap to real environments and rely on expensive sensors, precise robot calibration, or depth measurements, limiting their practicality at scale. We present Simulate Anything, a graphics-driven world modeling and simulation framework that enables efficient generation of high-fidelity embodied training data using only multi-view environment videos and off-the-shelf assets. Our approach reconstructs real-world environments into a photorealistic scene representation using 3D Gaussian Splatting (3DGS), seamlessly capturing fine-grained geometry and appearance from video. We then leverage generative models to recover a physically realistic representation and integrate it into a simulation environment via a precision calibration target, enabling accurate scale alignment between the reconstructed scene and the real world. Together, these components provide a unified, editable, and physically grounded world model. Vision Language Action (VLA) models trained on our simulated data achieve strong zero-shot performance on downstream tasks, matching or even surpassing results obtained with real-world data, highlighting the potential of reconstruction-driven world modeling for scalable and practical embodied intelligence training.
title Mirage2Matter: A Physically Grounded Gaussian World Model from Video
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2602.00096