From Gameplay Traces to Game Mechanics: Causal Induction with Large Language Models

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Hauptverfasser: Jiwatode, Mohit, Dockhorn, Alexander, Rosenhahn, Bodo
Format: Preprint
Veröffentlicht: 2026
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author Jiwatode, Mohit
Dockhorn, Alexander
Rosenhahn, Bodo
author_facet Jiwatode, Mohit
Dockhorn, Alexander
Rosenhahn, Bodo
contents Deep learning agents can achieve high performance in complex game domains without often understanding the underlying causal game mechanics. To address this, we investigate Causal Induction: the ability to infer governing laws from observational data, by tasking Large Language Models (LLMs) with reverse-engineering Video Game Description Language (VGDL) rules from gameplay traces. To reduce redundancy, we select nine representative games from the General Video Game AI (GVGAI) framework using semantic embeddings and clustering. We compare two approaches to VGDL generation: direct code generation from observations, and a two-stage method that first infers a structural causal model (SCM) and then translates it into VGDL. Both approaches are evaluated across multiple prompting strategies and controlled context regimes, varying the amount and form of information provided to the model, from just raw gameplay observations to partial VGDL specifications. Results show that the SCM-based approach more often produces VGDL descriptions closer to the ground truth than direct generation, achieving preference win rates of up to 81\% in blind evaluations and yielding fewer logically inconsistent rules. These learned SCMs can be used for downstream use cases such as causal reinforcement learning, interpretable agents, and procedurally generating novel but logically consistent games.
format Preprint
id arxiv_https___arxiv_org_abs_2602_00190
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle From Gameplay Traces to Game Mechanics: Causal Induction with Large Language Models
Jiwatode, Mohit
Dockhorn, Alexander
Rosenhahn, Bodo
Artificial Intelligence
Computer Vision and Pattern Recognition
Machine Learning
Deep learning agents can achieve high performance in complex game domains without often understanding the underlying causal game mechanics. To address this, we investigate Causal Induction: the ability to infer governing laws from observational data, by tasking Large Language Models (LLMs) with reverse-engineering Video Game Description Language (VGDL) rules from gameplay traces. To reduce redundancy, we select nine representative games from the General Video Game AI (GVGAI) framework using semantic embeddings and clustering. We compare two approaches to VGDL generation: direct code generation from observations, and a two-stage method that first infers a structural causal model (SCM) and then translates it into VGDL. Both approaches are evaluated across multiple prompting strategies and controlled context regimes, varying the amount and form of information provided to the model, from just raw gameplay observations to partial VGDL specifications. Results show that the SCM-based approach more often produces VGDL descriptions closer to the ground truth than direct generation, achieving preference win rates of up to 81\% in blind evaluations and yielding fewer logically inconsistent rules. These learned SCMs can be used for downstream use cases such as causal reinforcement learning, interpretable agents, and procedurally generating novel but logically consistent games.
title From Gameplay Traces to Game Mechanics: Causal Induction with Large Language Models
topic Artificial Intelligence
Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2602.00190