World-Shaper: A Unified Framework for 360° Panoramic Editing

Fuente: arXiv
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Main Authors: Liang, Dong, Liu, Yuhao, Jia, Jinyuan, Zhao, Youjun, Lau, Rynson W. H.
Format: Preprint
Published: 2026
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author Liang, Dong
Liu, Yuhao
Jia, Jinyuan
Zhao, Youjun
Lau, Rynson W. H.
author_facet Liang, Dong
Liu, Yuhao
Jia, Jinyuan
Zhao, Youjun
Lau, Rynson W. H.
contents Being able to edit panoramic images is crucial for creating realistic 360° visual experiences. However, existing perspective-based image editing methods fail to model the spatial structure of panoramas. Conventional cube-map decompositions attempt to overcome this problem but inevitably break global consistency due to their mismatch with spherical geometry. Motivated by this insight, we reformulate panoramic editing directly in the equirectangular projection (ERP) domain and present World-Shaper, a unified geometry-aware framework that bridges panoramic generation and editing within a single editing-centric design. To overcome the scarcity of paired data, we adopt a generate-then-edit paradigm, where controllable panoramic generation serves as an auxiliary stage to synthesize diverse paired examples for supervised editing learning. To address geometric distortion, we introduce a geometry-aware learning strategy that explicitly enforces position-aware shape supervision and implicitly internalizes panoramic priors through progressive training. Extensive experiments on our new benchmark, PEBench, demonstrate that our method achieves superior geometric consistency, editing fidelity, and text controllability compared to SOTA methods, enabling coherent and flexible 360° visual world creation with unified editing control. Code, model, and data will be released at our project page: https://world-shaper-project.github.io/
format Preprint
id arxiv_https___arxiv_org_abs_2602_00265
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle World-Shaper: A Unified Framework for 360° Panoramic Editing
Liang, Dong
Liu, Yuhao
Jia, Jinyuan
Zhao, Youjun
Lau, Rynson W. H.
Computer Vision and Pattern Recognition
Being able to edit panoramic images is crucial for creating realistic 360° visual experiences. However, existing perspective-based image editing methods fail to model the spatial structure of panoramas. Conventional cube-map decompositions attempt to overcome this problem but inevitably break global consistency due to their mismatch with spherical geometry. Motivated by this insight, we reformulate panoramic editing directly in the equirectangular projection (ERP) domain and present World-Shaper, a unified geometry-aware framework that bridges panoramic generation and editing within a single editing-centric design. To overcome the scarcity of paired data, we adopt a generate-then-edit paradigm, where controllable panoramic generation serves as an auxiliary stage to synthesize diverse paired examples for supervised editing learning. To address geometric distortion, we introduce a geometry-aware learning strategy that explicitly enforces position-aware shape supervision and implicitly internalizes panoramic priors through progressive training. Extensive experiments on our new benchmark, PEBench, demonstrate that our method achieves superior geometric consistency, editing fidelity, and text controllability compared to SOTA methods, enabling coherent and flexible 360° visual world creation with unified editing control. Code, model, and data will be released at our project page: https://world-shaper-project.github.io/
title World-Shaper: A Unified Framework for 360° Panoramic Editing
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2602.00265