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Main Authors: Hsiao, Roger, Fang, Yuchen, Huang, Xiangru, Li, Ruilong, Rabeti, Hesam, Gojcic, Zan, Lavaei, Javad, Demmel, James, Shao, Sophia
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2602.00395
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author Hsiao, Roger
Fang, Yuchen
Huang, Xiangru
Li, Ruilong
Rabeti, Hesam
Gojcic, Zan
Lavaei, Javad
Demmel, James
Shao, Sophia
author_facet Hsiao, Roger
Fang, Yuchen
Huang, Xiangru
Li, Ruilong
Rabeti, Hesam
Gojcic, Zan
Lavaei, Javad
Demmel, James
Shao, Sophia
contents We propose 3DGS$^2$-TR,a second-order optimizer for accelerating the scene training problem in 3D Gaussian Splatting (3DGS). Unlike existing second-order approaches that rely on explicit or dense curvature representations, such as 3DGS-LM (Höllein et al., 2025) or 3DGS2 (Lan et al., 2025), our method approximates curvature using only the diagonal of the Hessian matrix, efficiently via Hutchinson's method. Our approach is fully matrix-free and has the same complexity as ADAM (Kingma, 2024), $O(n)$ in both computation and memory costs. To ensure stable optimization in the presence of strong nonlinearity in the 3DGS rasterization process, we introduce a parameter-wise trust-region technique based on the squared Hellinger distance, regularizing updates to Gaussian parameters. Under identical parameter initialization and without densification, 3DGS$^2$-TR is able to achieve better reconstruction quality on standard datasets, using 50% fewer training iterations compared to ADAM, while incurring less than 1GB of peak GPU memory overhead (17% more than ADAM and 85% less than 3DGS-LM), enabling scalability to very large scenes and potentially to distributed training settings.
format Preprint
id arxiv_https___arxiv_org_abs_2602_00395
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle 3DGS$^2$-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splatting
Hsiao, Roger
Fang, Yuchen
Huang, Xiangru
Li, Ruilong
Rabeti, Hesam
Gojcic, Zan
Lavaei, Javad
Demmel, James
Shao, Sophia
Computer Vision and Pattern Recognition
Machine Learning
Optimization and Control
We propose 3DGS$^2$-TR,a second-order optimizer for accelerating the scene training problem in 3D Gaussian Splatting (3DGS). Unlike existing second-order approaches that rely on explicit or dense curvature representations, such as 3DGS-LM (Höllein et al., 2025) or 3DGS2 (Lan et al., 2025), our method approximates curvature using only the diagonal of the Hessian matrix, efficiently via Hutchinson's method. Our approach is fully matrix-free and has the same complexity as ADAM (Kingma, 2024), $O(n)$ in both computation and memory costs. To ensure stable optimization in the presence of strong nonlinearity in the 3DGS rasterization process, we introduce a parameter-wise trust-region technique based on the squared Hellinger distance, regularizing updates to Gaussian parameters. Under identical parameter initialization and without densification, 3DGS$^2$-TR is able to achieve better reconstruction quality on standard datasets, using 50% fewer training iterations compared to ADAM, while incurring less than 1GB of peak GPU memory overhead (17% more than ADAM and 85% less than 3DGS-LM), enabling scalability to very large scenes and potentially to distributed training settings.
title 3DGS$^2$-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
Machine Learning
Optimization and Control
url https://arxiv.org/abs/2602.00395