ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control

Fuente: arXiv
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Main Authors: Sleiman, Jean Pierre, Li, He, Adu-Bredu, Alphonsus, Deits, Robin, Kumar, Arun, Bergamin, Kevin, Bhardwaj, Mohak, Biddlestone, Scott, Burger, Nicola, Estrada, Matthew A., Iacobelli, Francesco, Koolen, Twan, Lambert, Alexander, Lin, Erica, Mungai, M. Eva, Nobles, Zach, Rozen-Levy, Shane, Shi, Yuyao, Wang, Jiashun, Welner, Jakob, Yu, Fangzhou, Zhang, Mike, Rizzi, Alfred, Hodgins, Jessica, Bertrand, Sylvain, Abe, Yeuhi, Kuindersma, Scott, Farshidian, Farbod
Format: Preprint
Published: 2026
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author Sleiman, Jean Pierre
Li, He
Adu-Bredu, Alphonsus
Deits, Robin
Kumar, Arun
Bergamin, Kevin
Bhardwaj, Mohak
Biddlestone, Scott
Burger, Nicola
Estrada, Matthew A.
Iacobelli, Francesco
Koolen, Twan
Lambert, Alexander
Lin, Erica
Mungai, M. Eva
Nobles, Zach
Rozen-Levy, Shane
Shi, Yuyao
Wang, Jiashun
Welner, Jakob
Yu, Fangzhou
Zhang, Mike
Rizzi, Alfred
Hodgins, Jessica
Bertrand, Sylvain
Abe, Yeuhi
Kuindersma, Scott
Farshidian, Farbod
author_facet Sleiman, Jean Pierre
Li, He
Adu-Bredu, Alphonsus
Deits, Robin
Kumar, Arun
Bergamin, Kevin
Bhardwaj, Mohak
Biddlestone, Scott
Burger, Nicola
Estrada, Matthew A.
Iacobelli, Francesco
Koolen, Twan
Lambert, Alexander
Lin, Erica
Mungai, M. Eva
Nobles, Zach
Rozen-Levy, Shane
Shi, Yuyao
Wang, Jiashun
Welner, Jakob
Yu, Fangzhou
Zhang, Mike
Rizzi, Alfred
Hodgins, Jessica
Bertrand, Sylvain
Abe, Yeuhi
Kuindersma, Scott
Farshidian, Farbod
contents Achieving robust, human-like whole-body control on humanoid robots for agile, contact-rich behaviors remains a central challenge, demanding heavy per-skill engineering and a brittle process of tuning controllers. We introduce ZEST (Zero-shot Embodied Skill Transfer), a streamlined motion-imitation framework that trains policies via reinforcement learning from diverse sources -- high-fidelity motion capture, noisy monocular video, and non-physics-constrained animation -- and deploys them to hardware zero-shot. ZEST generalizes across behaviors and platforms while avoiding contact labels, reference or observation windows, state estimators, and extensive reward shaping. Its training pipeline combines adaptive sampling, which focuses training on difficult motion segments, and an automatic curriculum using a model-based assistive wrench, together enabling dynamic, long-horizon maneuvers. We further provide a procedure for selecting joint-level gains from approximate analytical armature values for closed-chain actuators, along with a refined model of actuators. Trained entirely in simulation with moderate domain randomization, ZEST demonstrates remarkable generality. On Boston Dynamics' Atlas humanoid, ZEST learns dynamic, multi-contact skills (e.g., army crawl, breakdancing) from motion capture. It transfers expressive dance and scene-interaction skills, such as box-climbing, directly from videos to Atlas and the Unitree G1. Furthermore, it extends across morphologies to the Spot quadruped, enabling acrobatics, such as a continuous backflip, through animation. Together, these results demonstrate robust zero-shot deployment across heterogeneous data sources and embodiments, establishing ZEST as a scalable interface between biological movements and their robotic counterparts.
format Preprint
id arxiv_https___arxiv_org_abs_2602_00401
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control
Sleiman, Jean Pierre
Li, He
Adu-Bredu, Alphonsus
Deits, Robin
Kumar, Arun
Bergamin, Kevin
Bhardwaj, Mohak
Biddlestone, Scott
Burger, Nicola
Estrada, Matthew A.
Iacobelli, Francesco
Koolen, Twan
Lambert, Alexander
Lin, Erica
Mungai, M. Eva
Nobles, Zach
Rozen-Levy, Shane
Shi, Yuyao
Wang, Jiashun
Welner, Jakob
Yu, Fangzhou
Zhang, Mike
Rizzi, Alfred
Hodgins, Jessica
Bertrand, Sylvain
Abe, Yeuhi
Kuindersma, Scott
Farshidian, Farbod
Robotics
Artificial Intelligence
Achieving robust, human-like whole-body control on humanoid robots for agile, contact-rich behaviors remains a central challenge, demanding heavy per-skill engineering and a brittle process of tuning controllers. We introduce ZEST (Zero-shot Embodied Skill Transfer), a streamlined motion-imitation framework that trains policies via reinforcement learning from diverse sources -- high-fidelity motion capture, noisy monocular video, and non-physics-constrained animation -- and deploys them to hardware zero-shot. ZEST generalizes across behaviors and platforms while avoiding contact labels, reference or observation windows, state estimators, and extensive reward shaping. Its training pipeline combines adaptive sampling, which focuses training on difficult motion segments, and an automatic curriculum using a model-based assistive wrench, together enabling dynamic, long-horizon maneuvers. We further provide a procedure for selecting joint-level gains from approximate analytical armature values for closed-chain actuators, along with a refined model of actuators. Trained entirely in simulation with moderate domain randomization, ZEST demonstrates remarkable generality. On Boston Dynamics' Atlas humanoid, ZEST learns dynamic, multi-contact skills (e.g., army crawl, breakdancing) from motion capture. It transfers expressive dance and scene-interaction skills, such as box-climbing, directly from videos to Atlas and the Unitree G1. Furthermore, it extends across morphologies to the Spot quadruped, enabling acrobatics, such as a continuous backflip, through animation. Together, these results demonstrate robust zero-shot deployment across heterogeneous data sources and embodiments, establishing ZEST as a scalable interface between biological movements and their robotic counterparts.
title ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control
topic Robotics
Artificial Intelligence
url https://arxiv.org/abs/2602.00401