Search Inspired Exploration in Reinforcement Learning

Fuente: arXiv
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Autori principali: Sotirchos, Georgios, Ajanović, Zlatan, Kober, Jens
Natura: Preprint
Pubblicazione: 2026
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author Sotirchos, Georgios
Ajanović, Zlatan
Kober, Jens
author_facet Sotirchos, Georgios
Ajanović, Zlatan
Kober, Jens
contents Exploration in environments with sparse rewards remains a fundamental challenge in reinforcement learning (RL). Existing approaches such as curriculum learning and Go-Explore often rely on hand-crafted heuristics, while curiosity-driven methods risk converging to suboptimal policies. We propose Search-Inspired Exploration in Reinforcement Learning (SIERL), a novel method that actively guides exploration by setting sub-goals based on the agent's learning progress. At the beginning of each episode, SIERL chooses a sub-goal from the \textit{frontier} (the boundary of the agent's known state space), before the agent continues exploring toward the main task objective. The key contribution of our method is the sub-goal selection mechanism, which provides state-action pairs that are neither overly familiar nor completely novel. Thus, it assures that the frontier is expanded systematically and that the agent is capable of reaching any state within it. Inspired by search, sub-goals are prioritized from the frontier based on estimates of cost-to-come and cost-to-go, effectively steering exploration towards the most informative regions. In experiments on challenging sparse-reward environments, SIERL outperforms dominant baselines in both achieving the main task goal and generalizing to reach arbitrary states in the environment.
format Preprint
id arxiv_https___arxiv_org_abs_2602_00460
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Search Inspired Exploration in Reinforcement Learning
Sotirchos, Georgios
Ajanović, Zlatan
Kober, Jens
Machine Learning
Exploration in environments with sparse rewards remains a fundamental challenge in reinforcement learning (RL). Existing approaches such as curriculum learning and Go-Explore often rely on hand-crafted heuristics, while curiosity-driven methods risk converging to suboptimal policies. We propose Search-Inspired Exploration in Reinforcement Learning (SIERL), a novel method that actively guides exploration by setting sub-goals based on the agent's learning progress. At the beginning of each episode, SIERL chooses a sub-goal from the \textit{frontier} (the boundary of the agent's known state space), before the agent continues exploring toward the main task objective. The key contribution of our method is the sub-goal selection mechanism, which provides state-action pairs that are neither overly familiar nor completely novel. Thus, it assures that the frontier is expanded systematically and that the agent is capable of reaching any state within it. Inspired by search, sub-goals are prioritized from the frontier based on estimates of cost-to-come and cost-to-go, effectively steering exploration towards the most informative regions. In experiments on challenging sparse-reward environments, SIERL outperforms dominant baselines in both achieving the main task goal and generalizing to reach arbitrary states in the environment.
title Search Inspired Exploration in Reinforcement Learning
topic Machine Learning
url https://arxiv.org/abs/2602.00460