PSGS: Text-driven Panorama Sliding Scene Generation via Gaussian Splatting

Fuente: arXiv
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Auteurs principaux: Zhang, Xin, Chen, Shen, Zhou, Jiale, Li, Lei
Format: Preprint
Publié: 2026
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author Zhang, Xin
Chen, Shen
Zhou, Jiale
Li, Lei
author_facet Zhang, Xin
Chen, Shen
Zhou, Jiale
Li, Lei
contents Generating realistic 3D scenes from text is crucial for immersive applications like VR, AR, and gaming. While text-driven approaches promise efficiency, existing methods suffer from limited 3D-text data and inconsistent multi-view stitching, resulting in overly simplistic scenes. To address this, we propose PSGS, a two-stage framework for high-fidelity panoramic scene generation. First, a novel two-layer optimization architecture generates semantically coherent panoramas: a layout reasoning layer parses text into structured spatial relationships, while a self-optimization layer refines visual details via iterative MLLM feedback. Second, our panorama sliding mechanism initializes globally consistent 3D Gaussian Splatting point clouds by strategically sampling overlapping perspectives. By incorporating depth and semantic coherence losses during training, we greatly improve the quality and detail fidelity of rendered scenes. Our experiments demonstrate that PSGS outperforms existing methods in panorama generation and produces more appealing 3D scenes, offering a robust solution for scalable immersive content creation.
format Preprint
id arxiv_https___arxiv_org_abs_2602_00463
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle PSGS: Text-driven Panorama Sliding Scene Generation via Gaussian Splatting
Zhang, Xin
Chen, Shen
Zhou, Jiale
Li, Lei
Computer Vision and Pattern Recognition
Generating realistic 3D scenes from text is crucial for immersive applications like VR, AR, and gaming. While text-driven approaches promise efficiency, existing methods suffer from limited 3D-text data and inconsistent multi-view stitching, resulting in overly simplistic scenes. To address this, we propose PSGS, a two-stage framework for high-fidelity panoramic scene generation. First, a novel two-layer optimization architecture generates semantically coherent panoramas: a layout reasoning layer parses text into structured spatial relationships, while a self-optimization layer refines visual details via iterative MLLM feedback. Second, our panorama sliding mechanism initializes globally consistent 3D Gaussian Splatting point clouds by strategically sampling overlapping perspectives. By incorporating depth and semantic coherence losses during training, we greatly improve the quality and detail fidelity of rendered scenes. Our experiments demonstrate that PSGS outperforms existing methods in panorama generation and produces more appealing 3D scenes, offering a robust solution for scalable immersive content creation.
title PSGS: Text-driven Panorama Sliding Scene Generation via Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2602.00463