One Body, Two Minds: Alternating VR Perspective During Remote Teleoperation of Supernumerary Limbs
Fuente:
arXiv
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| Autori principali: | , , , , , , , , |
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| Natura: | Preprint |
| Pubblicazione: |
2026
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| _version_ | 1866908801687355392 |
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| author | Zhou, Hongyu Huang, Xincheng Wijaya, Winston Cheng, Yi Fei Lindlbauer, David Velloso, Eduardo Bianchi, Andrea Sarsenbayeva, Zhanna Withana, Anusha |
| author_facet | Zhou, Hongyu Huang, Xincheng Wijaya, Winston Cheng, Yi Fei Lindlbauer, David Velloso, Eduardo Bianchi, Andrea Sarsenbayeva, Zhanna Withana, Anusha |
| contents | Remote VR teleoperation with supernumerary robotic limbs enables distant users to operate in another's local space. While a shared first-person view aids hand-eye coordination, locking the guest's camera to the host's head can degrade comfort, embodiment, and coordination. Based on a formative study (N=10) using a virtual supernumerary robotic limbs configuration to stress-test coordination, we propose guest-driven perspective switching from a shared first-person baseline (Shared Embodied View) to two alternatives: (a) a stabilized view with guest-controlled rotation (Embedded Anchored View), and (b) a fully decoupled third-person view (Out-of-body View). We ran a user study with 24 pairs (N=48) who switched between the baseline and proposed views as task demands changed. We measured performance, embodiment, fatigue, physiological arousal, and switching behaviors. Our results reveal role-dependent trade-offs: Out-of-body View improves navigation efficiency and reduces errors, while Embedded Anchored View supports embodiment. We conclude with guidelines: use Embedded Anchored View for hand-centric adjustments, Out-of-body View for navigation and object placement, and ensure smooth transitions. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2602_00493 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | One Body, Two Minds: Alternating VR Perspective During Remote Teleoperation of Supernumerary Limbs Zhou, Hongyu Huang, Xincheng Wijaya, Winston Cheng, Yi Fei Lindlbauer, David Velloso, Eduardo Bianchi, Andrea Sarsenbayeva, Zhanna Withana, Anusha Human-Computer Interaction Remote VR teleoperation with supernumerary robotic limbs enables distant users to operate in another's local space. While a shared first-person view aids hand-eye coordination, locking the guest's camera to the host's head can degrade comfort, embodiment, and coordination. Based on a formative study (N=10) using a virtual supernumerary robotic limbs configuration to stress-test coordination, we propose guest-driven perspective switching from a shared first-person baseline (Shared Embodied View) to two alternatives: (a) a stabilized view with guest-controlled rotation (Embedded Anchored View), and (b) a fully decoupled third-person view (Out-of-body View). We ran a user study with 24 pairs (N=48) who switched between the baseline and proposed views as task demands changed. We measured performance, embodiment, fatigue, physiological arousal, and switching behaviors. Our results reveal role-dependent trade-offs: Out-of-body View improves navigation efficiency and reduces errors, while Embedded Anchored View supports embodiment. We conclude with guidelines: use Embedded Anchored View for hand-centric adjustments, Out-of-body View for navigation and object placement, and ensure smooth transitions. |
| title | One Body, Two Minds: Alternating VR Perspective During Remote Teleoperation of Supernumerary Limbs |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2602.00493 |