One Body, Two Minds: Alternating VR Perspective During Remote Teleoperation of Supernumerary Limbs

Fuente: arXiv
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Autori principali: Zhou, Hongyu, Huang, Xincheng, Wijaya, Winston, Cheng, Yi Fei, Lindlbauer, David, Velloso, Eduardo, Bianchi, Andrea, Sarsenbayeva, Zhanna, Withana, Anusha
Natura: Preprint
Pubblicazione: 2026
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author Zhou, Hongyu
Huang, Xincheng
Wijaya, Winston
Cheng, Yi Fei
Lindlbauer, David
Velloso, Eduardo
Bianchi, Andrea
Sarsenbayeva, Zhanna
Withana, Anusha
author_facet Zhou, Hongyu
Huang, Xincheng
Wijaya, Winston
Cheng, Yi Fei
Lindlbauer, David
Velloso, Eduardo
Bianchi, Andrea
Sarsenbayeva, Zhanna
Withana, Anusha
contents Remote VR teleoperation with supernumerary robotic limbs enables distant users to operate in another's local space. While a shared first-person view aids hand-eye coordination, locking the guest's camera to the host's head can degrade comfort, embodiment, and coordination. Based on a formative study (N=10) using a virtual supernumerary robotic limbs configuration to stress-test coordination, we propose guest-driven perspective switching from a shared first-person baseline (Shared Embodied View) to two alternatives: (a) a stabilized view with guest-controlled rotation (Embedded Anchored View), and (b) a fully decoupled third-person view (Out-of-body View). We ran a user study with 24 pairs (N=48) who switched between the baseline and proposed views as task demands changed. We measured performance, embodiment, fatigue, physiological arousal, and switching behaviors. Our results reveal role-dependent trade-offs: Out-of-body View improves navigation efficiency and reduces errors, while Embedded Anchored View supports embodiment. We conclude with guidelines: use Embedded Anchored View for hand-centric adjustments, Out-of-body View for navigation and object placement, and ensure smooth transitions.
format Preprint
id arxiv_https___arxiv_org_abs_2602_00493
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle One Body, Two Minds: Alternating VR Perspective During Remote Teleoperation of Supernumerary Limbs
Zhou, Hongyu
Huang, Xincheng
Wijaya, Winston
Cheng, Yi Fei
Lindlbauer, David
Velloso, Eduardo
Bianchi, Andrea
Sarsenbayeva, Zhanna
Withana, Anusha
Human-Computer Interaction
Remote VR teleoperation with supernumerary robotic limbs enables distant users to operate in another's local space. While a shared first-person view aids hand-eye coordination, locking the guest's camera to the host's head can degrade comfort, embodiment, and coordination. Based on a formative study (N=10) using a virtual supernumerary robotic limbs configuration to stress-test coordination, we propose guest-driven perspective switching from a shared first-person baseline (Shared Embodied View) to two alternatives: (a) a stabilized view with guest-controlled rotation (Embedded Anchored View), and (b) a fully decoupled third-person view (Out-of-body View). We ran a user study with 24 pairs (N=48) who switched between the baseline and proposed views as task demands changed. We measured performance, embodiment, fatigue, physiological arousal, and switching behaviors. Our results reveal role-dependent trade-offs: Out-of-body View improves navigation efficiency and reduces errors, while Embedded Anchored View supports embodiment. We conclude with guidelines: use Embedded Anchored View for hand-centric adjustments, Out-of-body View for navigation and object placement, and ensure smooth transitions.
title One Body, Two Minds: Alternating VR Perspective During Remote Teleoperation of Supernumerary Limbs
topic Human-Computer Interaction
url https://arxiv.org/abs/2602.00493