Eternagram: Inspiring Climate Action Through LLM-based Conversational Exploration of a Post-Devastation Climate Future
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arXiv
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| Hauptverfasser: | , |
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| Format: | Preprint |
| Veröffentlicht: |
2026
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| _version_ | 1866908801749221376 |
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| author | Zhou, Suifang LC, Ray |
| author_facet | Zhou, Suifang LC, Ray |
| contents | Climate action is difficult to persuade because we tend to perceive climate change as remote and disconnected from daily life. Instead of traditional informational engagements, game-based interventions can create narratives that immerse the visitor in situations where their actions have tangible consequences. To make these narratives engaging, we used a speculative scenario of an alien stumbling upon social media to obliquely address climate change through a text-based adventure game installation. Mimicking visitors' natural dialogue in social media apps, we designed an LLM-based chatbot with knowledge of post-climate devastated world that mirrors our own planet Earth. In discovering the world's downfall through interactive chatting and posted images, players begin to realize that their own actions can make a difference on impacts of climate change in this distant world, fostering pro-environmental attitudes. Previously published at CHI, this game installation demonstrates the potential of LLM based creative narratives in exploring speculative worlds driving social change. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2602_00571 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | Eternagram: Inspiring Climate Action Through LLM-based Conversational Exploration of a Post-Devastation Climate Future Zhou, Suifang LC, Ray Human-Computer Interaction Climate action is difficult to persuade because we tend to perceive climate change as remote and disconnected from daily life. Instead of traditional informational engagements, game-based interventions can create narratives that immerse the visitor in situations where their actions have tangible consequences. To make these narratives engaging, we used a speculative scenario of an alien stumbling upon social media to obliquely address climate change through a text-based adventure game installation. Mimicking visitors' natural dialogue in social media apps, we designed an LLM-based chatbot with knowledge of post-climate devastated world that mirrors our own planet Earth. In discovering the world's downfall through interactive chatting and posted images, players begin to realize that their own actions can make a difference on impacts of climate change in this distant world, fostering pro-environmental attitudes. Previously published at CHI, this game installation demonstrates the potential of LLM based creative narratives in exploring speculative worlds driving social change. |
| title | Eternagram: Inspiring Climate Action Through LLM-based Conversational Exploration of a Post-Devastation Climate Future |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2602.00571 |