Mobile Exergames: Activity Recognition Based on Smartphone Sensors

Fuente: arXiv
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Main Authors: Craveiro, David, Silva, Hugo
Format: Preprint
Published: 2026
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author Craveiro, David
Silva, Hugo
author_facet Craveiro, David
Silva, Hugo
contents Smartphone sensors can be extremely useful in providing information on the activities and behaviors of persons. Human activity recognition is increasingly used for games, medical, or surveillance. In this paper, we propose a proof-of-concept 2D endless game called Duck Catch & Fit, which implements a detailed activity recognition system that uses a smartphone accelerometer, gyroscope, and magnetometer sensors. The system applies feature extraction and learning mechanism to detect human activities like staying, side movements, and fake side movements. In addition, a voice recognition system is combined to recognize the word "fire" and raise the game's complexity. The results show that it is possible to use machine learning techniques to recognize human activity with high recognition levels. Also, the combination of movement-based and voice-based integrations contributes to a more immersive gameplay.
format Preprint
id arxiv_https___arxiv_org_abs_2602_00809
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Mobile Exergames: Activity Recognition Based on Smartphone Sensors
Craveiro, David
Silva, Hugo
Machine Learning
Smartphone sensors can be extremely useful in providing information on the activities and behaviors of persons. Human activity recognition is increasingly used for games, medical, or surveillance. In this paper, we propose a proof-of-concept 2D endless game called Duck Catch & Fit, which implements a detailed activity recognition system that uses a smartphone accelerometer, gyroscope, and magnetometer sensors. The system applies feature extraction and learning mechanism to detect human activities like staying, side movements, and fake side movements. In addition, a voice recognition system is combined to recognize the word "fire" and raise the game's complexity. The results show that it is possible to use machine learning techniques to recognize human activity with high recognition levels. Also, the combination of movement-based and voice-based integrations contributes to a more immersive gameplay.
title Mobile Exergames: Activity Recognition Based on Smartphone Sensors
topic Machine Learning
url https://arxiv.org/abs/2602.00809