From Invisible to Actionable: Augmented Reality Interactions with Indoor CO2

Fuente: arXiv
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Main Authors: Karmakar, Prasenjit, Yadav, Manjeet, Rout, Swayanshu, Pradhan, Swadhin, Chakraborty, Sandip
Format: Preprint
Published: 2026
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author Karmakar, Prasenjit
Yadav, Manjeet
Rout, Swayanshu
Pradhan, Swadhin
Chakraborty, Sandip
author_facet Karmakar, Prasenjit
Yadav, Manjeet
Rout, Swayanshu
Pradhan, Swadhin
Chakraborty, Sandip
contents Indoor carbon dioxide (CO2) can rapidly accumulate to form invisible pollution hotspots, posing significant health risks due to its odorless and colorless nature. Despite growing interest in wearable or stationary sensors for pollutant detection, effectively visualizing CO2 levels and engaging individuals remains an ongoing challenge. In this paper, we develop a portable wrist-sized pollution sensor that detects CO2 in real time at any indoor location and reveals CO2 bubbles by highlighting sudden spikes. In order to promote better ventilation habits and user awareness, we also develop a smartphone-based augmented reality (AR) game for users to locate and disperse these high-CO2 zones. A user study with 35 participants demonstrated increased engagement and heightened understanding of CO2's health impacts. Our system's usability evaluations yielded a median score of 1.88, indicating its strong practicality.
format Preprint
id arxiv_https___arxiv_org_abs_2602_01084
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle From Invisible to Actionable: Augmented Reality Interactions with Indoor CO2
Karmakar, Prasenjit
Yadav, Manjeet
Rout, Swayanshu
Pradhan, Swadhin
Chakraborty, Sandip
Human-Computer Interaction
Indoor carbon dioxide (CO2) can rapidly accumulate to form invisible pollution hotspots, posing significant health risks due to its odorless and colorless nature. Despite growing interest in wearable or stationary sensors for pollutant detection, effectively visualizing CO2 levels and engaging individuals remains an ongoing challenge. In this paper, we develop a portable wrist-sized pollution sensor that detects CO2 in real time at any indoor location and reveals CO2 bubbles by highlighting sudden spikes. In order to promote better ventilation habits and user awareness, we also develop a smartphone-based augmented reality (AR) game for users to locate and disperse these high-CO2 zones. A user study with 35 participants demonstrated increased engagement and heightened understanding of CO2's health impacts. Our system's usability evaluations yielded a median score of 1.88, indicating its strong practicality.
title From Invisible to Actionable: Augmented Reality Interactions with Indoor CO2
topic Human-Computer Interaction
url https://arxiv.org/abs/2602.01084