LeagueBot: A Voice LLM Companion of Cognitive and Emotional Support for Novice Players in Competitive Games

Fuente: arXiv
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Main Authors: Lee, Jungmin, Cho, Inhee, Yoo, Youngjae
Format: Preprint
Published: 2026
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author Lee, Jungmin
Cho, Inhee
Yoo, Youngjae
author_facet Lee, Jungmin
Cho, Inhee
Yoo, Youngjae
contents Competitive games pose steep learning curves and strong social pressures, often discouraging novice players and limiting sustained engagement. To address these challenges, this study introduces LeagueBot, a large language model-based voice chatbot designed to provide both informational and emotional support during live gameplay in league of legends, one of the most competitive multiplayer online battle arena games. In a within-subjects experiment with 33 novice players, LeagueBot was found to reduce cognitive challenge, performative challenge, and perceived tension. Qualitative analysis further identified three themes: enhanced access to game information, relief from cognitive burden, and practical limitations. Participants noted that LeagueBot offered context-appropriate guidance and emotional support, helping ease the steep learning curve and psychological pressures of competitive gaming. Together, these findings underscore the potential of voice-based LLM companions to assist novice players in competitive environments and highlight their broader applicability for real-time support in other high-pressure contexts.
format Preprint
id arxiv_https___arxiv_org_abs_2602_01213
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle LeagueBot: A Voice LLM Companion of Cognitive and Emotional Support for Novice Players in Competitive Games
Lee, Jungmin
Cho, Inhee
Yoo, Youngjae
Human-Computer Interaction
Competitive games pose steep learning curves and strong social pressures, often discouraging novice players and limiting sustained engagement. To address these challenges, this study introduces LeagueBot, a large language model-based voice chatbot designed to provide both informational and emotional support during live gameplay in league of legends, one of the most competitive multiplayer online battle arena games. In a within-subjects experiment with 33 novice players, LeagueBot was found to reduce cognitive challenge, performative challenge, and perceived tension. Qualitative analysis further identified three themes: enhanced access to game information, relief from cognitive burden, and practical limitations. Participants noted that LeagueBot offered context-appropriate guidance and emotional support, helping ease the steep learning curve and psychological pressures of competitive gaming. Together, these findings underscore the potential of voice-based LLM companions to assist novice players in competitive environments and highlight their broader applicability for real-time support in other high-pressure contexts.
title LeagueBot: A Voice LLM Companion of Cognitive and Emotional Support for Novice Players in Competitive Games
topic Human-Computer Interaction
url https://arxiv.org/abs/2602.01213