Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking Avatars

Fuente: arXiv
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Autori principali: Zhang, Youliang, Zhou, Zhengguang, Yu, Zhentao, Huang, Ziyao, Hu, Teng, Liang, Sen, Zhang, Guozhen, Peng, Ziqiao, Li, Shunkai, Chen, Yi, Zhou, Zixiang, Zhou, Yuan, Lu, Qinglin, Li, Xiu
Natura: Preprint
Pubblicazione: 2026
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author Zhang, Youliang
Zhou, Zhengguang
Yu, Zhentao
Huang, Ziyao
Hu, Teng
Liang, Sen
Zhang, Guozhen
Peng, Ziqiao
Li, Shunkai
Chen, Yi
Zhou, Zixiang
Zhou, Yuan
Lu, Qinglin
Li, Xiu
author_facet Zhang, Youliang
Zhou, Zhengguang
Yu, Zhentao
Huang, Ziyao
Hu, Teng
Liang, Sen
Zhang, Guozhen
Peng, Ziqiao
Li, Shunkai
Chen, Yi
Zhou, Zixiang
Zhou, Yuan
Lu, Qinglin
Li, Xiu
contents Generating talking avatars is a fundamental task in video generation. Although existing methods can generate full-body talking avatars with simple human motion, extending this task to grounded human-object interaction (GHOI) remains an open challenge, requiring the avatar to perform text-aligned interactions with surrounding objects. This challenge stems from the need for environmental perception and the control-quality dilemma in GHOI generation. To address this, we propose a novel dual-stream framework, InteractAvatar, which decouples perception and planning from video synthesis for grounded human-object interaction. Leveraging detection to enhance environmental perception, we introduce a Perception and Interaction Module (PIM) to generate text-aligned interaction motions. Additionally, an Audio-Interaction Aware Generation Module (AIM) is proposed to synthesize vivid talking avatars performing object interactions. With a specially designed motion-to-video aligner, PIM and AIM share a similar network structure and enable parallel co-generation of motions and plausible videos, effectively mitigating the control-quality dilemma. Finally, we establish a benchmark, GroundedInter, for evaluating GHOI video generation. Extensive experiments and comparisons demonstrate the effectiveness of our method in generating grounded human-object interactions for talking avatars. Project page: https://interactavatar.github.io
format Preprint
id arxiv_https___arxiv_org_abs_2602_01538
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking Avatars
Zhang, Youliang
Zhou, Zhengguang
Yu, Zhentao
Huang, Ziyao
Hu, Teng
Liang, Sen
Zhang, Guozhen
Peng, Ziqiao
Li, Shunkai
Chen, Yi
Zhou, Zixiang
Zhou, Yuan
Lu, Qinglin
Li, Xiu
Computer Vision and Pattern Recognition
Artificial Intelligence
Computation and Language
Generating talking avatars is a fundamental task in video generation. Although existing methods can generate full-body talking avatars with simple human motion, extending this task to grounded human-object interaction (GHOI) remains an open challenge, requiring the avatar to perform text-aligned interactions with surrounding objects. This challenge stems from the need for environmental perception and the control-quality dilemma in GHOI generation. To address this, we propose a novel dual-stream framework, InteractAvatar, which decouples perception and planning from video synthesis for grounded human-object interaction. Leveraging detection to enhance environmental perception, we introduce a Perception and Interaction Module (PIM) to generate text-aligned interaction motions. Additionally, an Audio-Interaction Aware Generation Module (AIM) is proposed to synthesize vivid talking avatars performing object interactions. With a specially designed motion-to-video aligner, PIM and AIM share a similar network structure and enable parallel co-generation of motions and plausible videos, effectively mitigating the control-quality dilemma. Finally, we establish a benchmark, GroundedInter, for evaluating GHOI video generation. Extensive experiments and comparisons demonstrate the effectiveness of our method in generating grounded human-object interactions for talking avatars. Project page: https://interactavatar.github.io
title Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking Avatars
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Computation and Language
url https://arxiv.org/abs/2602.01538