Efficiently Solving Mixed-Hierarchy Games with Quasi-Policy Approximations

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Khan, Hamzah, Lee, Dong Ho, Li, Jingqi, Qiu, Tianyu, Ellis, Christian, Milzman, Jesse, Suttle, Wesley, Fridovich-Keil, David
Format: Preprint
Veröffentlicht: 2026
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866909045115322368
author Khan, Hamzah
Lee, Dong Ho
Li, Jingqi
Qiu, Tianyu
Ellis, Christian
Milzman, Jesse
Suttle, Wesley
Fridovich-Keil, David
author_facet Khan, Hamzah
Lee, Dong Ho
Li, Jingqi
Qiu, Tianyu
Ellis, Christian
Milzman, Jesse
Suttle, Wesley
Fridovich-Keil, David
contents Multi-robot coordination often exhibits hierarchical structure, with some robots' decisions depending on the planned behaviors of others. While game theory provides a principled framework for such interactions, existing solvers struggle to handle mixed information structures that combine simultaneous (Nash) and hierarchical (Stackelberg) decision-making. We study N-robot forest-structured mixed-hierarchy games, in which each robot acts as a Stackelberg leader over its subtree while robots in different branches interact via Nash equilibria. We derive the Karush-Kuhn-Tucker (KKT) first-order optimality conditions for this class of games and show that they involve increasingly high-order derivatives of robots' best-response policies as the hierarchy depth grows, rendering a direct solution intractable. To overcome this challenge, we introduce a quasi-policy approximation that removes higher-order policy derivatives and develop an inexact Newton method for efficiently solving the resulting approximated KKT systems. We prove local exponential convergence of the proposed algorithm for games with non-quadratic objectives and nonlinear constraints. The approach is implemented in a highly optimized Julia library (MixedHierarchyGames.jl) and evaluated in hardware and simulated multi-agent experiments, demonstrating real-time convergence for complex mixed-hierarchy information structures.
format Preprint
id arxiv_https___arxiv_org_abs_2602_01568
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Efficiently Solving Mixed-Hierarchy Games with Quasi-Policy Approximations
Khan, Hamzah
Lee, Dong Ho
Li, Jingqi
Qiu, Tianyu
Ellis, Christian
Milzman, Jesse
Suttle, Wesley
Fridovich-Keil, David
Computer Science and Game Theory
Robotics
Multi-robot coordination often exhibits hierarchical structure, with some robots' decisions depending on the planned behaviors of others. While game theory provides a principled framework for such interactions, existing solvers struggle to handle mixed information structures that combine simultaneous (Nash) and hierarchical (Stackelberg) decision-making. We study N-robot forest-structured mixed-hierarchy games, in which each robot acts as a Stackelberg leader over its subtree while robots in different branches interact via Nash equilibria. We derive the Karush-Kuhn-Tucker (KKT) first-order optimality conditions for this class of games and show that they involve increasingly high-order derivatives of robots' best-response policies as the hierarchy depth grows, rendering a direct solution intractable. To overcome this challenge, we introduce a quasi-policy approximation that removes higher-order policy derivatives and develop an inexact Newton method for efficiently solving the resulting approximated KKT systems. We prove local exponential convergence of the proposed algorithm for games with non-quadratic objectives and nonlinear constraints. The approach is implemented in a highly optimized Julia library (MixedHierarchyGames.jl) and evaluated in hardware and simulated multi-agent experiments, demonstrating real-time convergence for complex mixed-hierarchy information structures.
title Efficiently Solving Mixed-Hierarchy Games with Quasi-Policy Approximations
topic Computer Science and Game Theory
Robotics
url https://arxiv.org/abs/2602.01568