FastPhysGS: Accelerating Physics-based Dynamic 3DGS Simulation via Interior Completion and Adaptive Optimization

Fuente: arXiv
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Main Authors: Ma, Yikun, Li, Yiqing, Ye, Jingwen, Wu, Zhongkai, Zhang, Weidong, Gao, Lin, Jin, Zhi
Format: Preprint
Published: 2026
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author Ma, Yikun
Li, Yiqing
Ye, Jingwen
Wu, Zhongkai
Zhang, Weidong
Gao, Lin
Jin, Zhi
author_facet Ma, Yikun
Li, Yiqing
Ye, Jingwen
Wu, Zhongkai
Zhang, Weidong
Gao, Lin
Jin, Zhi
contents Extending 3D Gaussian Splatting (3DGS) to 4D physical simulation remains challenging. Based on the Material Point Method (MPM), existing methods either rely on manual parameter tuning or distill dynamics from video diffusion models, limiting the generalization and optimization efficiency. Recent attempts using LLMs/VLMs suffer from a text/image-to-3D perceptual gap, yielding unstable physics behavior. In addition, they often ignore the surface structure of 3DGS, leading to implausible motion. We propose FastPhysGS, a fast and robust framework for physics-based dynamic 3DGS simulation:(1) Instance-aware Particle Filling (IPF) with Monte Carlo Importance Sampling (MCIS) to efficiently populate interior particles while preserving geometric fidelity; (2) Bidirectional Graph Decoupling Optimization (BGDO), an adaptive strategy that rapidly optimizes material parameters predicted from a VLM. Experiments show FastPhysGS achieves high-fidelity physical simulation in 1 minute using only 7 GB runtime memory, outperforming prior works with broad potential applications.
format Preprint
id arxiv_https___arxiv_org_abs_2602_01723
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle FastPhysGS: Accelerating Physics-based Dynamic 3DGS Simulation via Interior Completion and Adaptive Optimization
Ma, Yikun
Li, Yiqing
Ye, Jingwen
Wu, Zhongkai
Zhang, Weidong
Gao, Lin
Jin, Zhi
Computer Vision and Pattern Recognition
Extending 3D Gaussian Splatting (3DGS) to 4D physical simulation remains challenging. Based on the Material Point Method (MPM), existing methods either rely on manual parameter tuning or distill dynamics from video diffusion models, limiting the generalization and optimization efficiency. Recent attempts using LLMs/VLMs suffer from a text/image-to-3D perceptual gap, yielding unstable physics behavior. In addition, they often ignore the surface structure of 3DGS, leading to implausible motion. We propose FastPhysGS, a fast and robust framework for physics-based dynamic 3DGS simulation:(1) Instance-aware Particle Filling (IPF) with Monte Carlo Importance Sampling (MCIS) to efficiently populate interior particles while preserving geometric fidelity; (2) Bidirectional Graph Decoupling Optimization (BGDO), an adaptive strategy that rapidly optimizes material parameters predicted from a VLM. Experiments show FastPhysGS achieves high-fidelity physical simulation in 1 minute using only 7 GB runtime memory, outperforming prior works with broad potential applications.
title FastPhysGS: Accelerating Physics-based Dynamic 3DGS Simulation via Interior Completion and Adaptive Optimization
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2602.01723