Cost-Aware Bayesian Optimization for Prototyping Interactive Devices

Fuente: arXiv
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Main Authors: Langerak, Thomas, Zhang, Renate, Wang, Ziyuan, Kristensson, Per Ola, Oulasvirta, Antti
Format: Preprint
Published: 2026
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_version_ 1866908805098373120
author Langerak, Thomas
Zhang, Renate
Wang, Ziyuan
Kristensson, Per Ola
Oulasvirta, Antti
author_facet Langerak, Thomas
Zhang, Renate
Wang, Ziyuan
Kristensson, Per Ola
Oulasvirta, Antti
contents Deciding which idea is worth prototyping is a central concern in iterative design. A prototype should be produced when the expected improvement is high and the cost is low. However, this is hard to decide, because costs can vary drastically: a simple parameter tweak may take seconds, while fabricating hardware consumes material and energy. Such asymmetries, can discourage a designer from exploring the design space. In this paper, we present an extension of cost-aware Bayesian optimization to account for diverse prototyping costs. The method builds on the power of Bayesian optimization and requires only a minimal modification to the acquisition function. The key idea is to use designer-estimated costs to guide sampling toward more cost-effective prototypes. In technical evaluations, the method achieved comparable utility to a cost-agnostic baseline while requiring only ${\approx}70\%$ of the cost; under strict budgets, it outperformed the baseline threefold. A within-subjects study with 12 participants in a realistic joystick design task demonstrated similar benefits. These results show that accounting for prototyping costs can make Bayesian optimization more compatible with real-world design projects.
format Preprint
id arxiv_https___arxiv_org_abs_2602_01774
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Cost-Aware Bayesian Optimization for Prototyping Interactive Devices
Langerak, Thomas
Zhang, Renate
Wang, Ziyuan
Kristensson, Per Ola
Oulasvirta, Antti
Human-Computer Interaction
Machine Learning
Deciding which idea is worth prototyping is a central concern in iterative design. A prototype should be produced when the expected improvement is high and the cost is low. However, this is hard to decide, because costs can vary drastically: a simple parameter tweak may take seconds, while fabricating hardware consumes material and energy. Such asymmetries, can discourage a designer from exploring the design space. In this paper, we present an extension of cost-aware Bayesian optimization to account for diverse prototyping costs. The method builds on the power of Bayesian optimization and requires only a minimal modification to the acquisition function. The key idea is to use designer-estimated costs to guide sampling toward more cost-effective prototypes. In technical evaluations, the method achieved comparable utility to a cost-agnostic baseline while requiring only ${\approx}70\%$ of the cost; under strict budgets, it outperformed the baseline threefold. A within-subjects study with 12 participants in a realistic joystick design task demonstrated similar benefits. These results show that accounting for prototyping costs can make Bayesian optimization more compatible with real-world design projects.
title Cost-Aware Bayesian Optimization for Prototyping Interactive Devices
topic Human-Computer Interaction
Machine Learning
url https://arxiv.org/abs/2602.01774