SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priors

Fuente: arXiv
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Hauptverfasser: He, Bing, Gao, Jingnan, Chen, Yunuo, Cao, Ning, Chen, Gang, Cheng, Zhengxue, Song, Li, Zhang, Wenjun
Format: Preprint
Veröffentlicht: 2026
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author He, Bing
Gao, Jingnan
Chen, Yunuo
Cao, Ning
Chen, Gang
Cheng, Zhengxue
Song, Li
Zhang, Wenjun
author_facet He, Bing
Gao, Jingnan
Chen, Yunuo
Cao, Ning
Chen, Gang
Cheng, Zhengxue
Song, Li
Zhang, Wenjun
contents Reconstructing 3D scenes from sparse images remains a challenging task due to the difficulty of recovering accurate geometry and texture without optimization. Recent approaches leverage generalizable models to generate 3D scenes using 3D Gaussian Splatting (3DGS) primitive. However, they often fail to produce continuous surfaces and instead yield discrete, color-biased point clouds that appear plausible at normal resolution but reveal severe artifacts under close-up views. To address this issue, we present SurfSplat, a feedforward framework based on 2D Gaussian Splatting (2DGS) primitive, which provides stronger anisotropy and higher geometric precision. By incorporating a surface continuity prior and a forced alpha blending strategy, SurfSplat reconstructs coherent geometry together with faithful textures. Furthermore, we introduce High-Resolution Rendering Consistency (HRRC), a new evaluation metric designed to evaluate high-resolution reconstruction quality. Extensive experiments on RealEstate10K, DL3DV, and ScanNet demonstrate that SurfSplat consistently outperforms prior methods on both standard metrics and HRRC, establishing a robust solution for high-fidelity 3D reconstruction from sparse inputs. Project page: https://hebing-sjtu.github.io/SurfSplat-website/
format Preprint
id arxiv_https___arxiv_org_abs_2602_02000
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priors
He, Bing
Gao, Jingnan
Chen, Yunuo
Cao, Ning
Chen, Gang
Cheng, Zhengxue
Song, Li
Zhang, Wenjun
Computer Vision and Pattern Recognition
Artificial Intelligence
Reconstructing 3D scenes from sparse images remains a challenging task due to the difficulty of recovering accurate geometry and texture without optimization. Recent approaches leverage generalizable models to generate 3D scenes using 3D Gaussian Splatting (3DGS) primitive. However, they often fail to produce continuous surfaces and instead yield discrete, color-biased point clouds that appear plausible at normal resolution but reveal severe artifacts under close-up views. To address this issue, we present SurfSplat, a feedforward framework based on 2D Gaussian Splatting (2DGS) primitive, which provides stronger anisotropy and higher geometric precision. By incorporating a surface continuity prior and a forced alpha blending strategy, SurfSplat reconstructs coherent geometry together with faithful textures. Furthermore, we introduce High-Resolution Rendering Consistency (HRRC), a new evaluation metric designed to evaluate high-resolution reconstruction quality. Extensive experiments on RealEstate10K, DL3DV, and ScanNet demonstrate that SurfSplat consistently outperforms prior methods on both standard metrics and HRRC, establishing a robust solution for high-fidelity 3D reconstruction from sparse inputs. Project page: https://hebing-sjtu.github.io/SurfSplat-website/
title SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priors
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2602.02000