Simulating Human Audiovisual Search Behavior

Fuente: arXiv
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Auteurs principaux: Cho, Hyunsung, Luo, Xuejing, Lee, Byungjoo, Lindlbauer, David, Oulasvirta, Antti
Format: Preprint
Publié: 2026
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author Cho, Hyunsung
Luo, Xuejing
Lee, Byungjoo
Lindlbauer, David
Oulasvirta, Antti
author_facet Cho, Hyunsung
Luo, Xuejing
Lee, Byungjoo
Lindlbauer, David
Oulasvirta, Antti
contents Locating a target based on auditory and visual cues$\unicode{x2013}$such as finding a car in a crowded parking lot or identifying a speaker in a virtual meeting$\unicode{x2013}$requires balancing effort, time, and accuracy under uncertainty. Existing models of audiovisual search often treat perception and action in isolation, overlooking how people adaptively coordinate movement and sensory strategies. We present Sensonaut, a computational model of embodied audiovisual search. The core assumption is that people deploy their body and sensory systems in ways they believe will most efficiently improve their chances of locating a target, trading off time and effort under perceptual constraints. Our model formulates this as a resource-rational decision-making problem under partial observability. We validate the model against newly collected human data, showing that it reproduces both adaptive scaling of search time and effort under task complexity, occlusion, and distraction, and characteristic human errors. Our simulation of human-like resource-rational search informs the design of audiovisual interfaces that minimize search cost and cognitive load.
format Preprint
id arxiv_https___arxiv_org_abs_2602_02790
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Simulating Human Audiovisual Search Behavior
Cho, Hyunsung
Luo, Xuejing
Lee, Byungjoo
Lindlbauer, David
Oulasvirta, Antti
Human-Computer Interaction
Artificial Intelligence
Robotics
Locating a target based on auditory and visual cues$\unicode{x2013}$such as finding a car in a crowded parking lot or identifying a speaker in a virtual meeting$\unicode{x2013}$requires balancing effort, time, and accuracy under uncertainty. Existing models of audiovisual search often treat perception and action in isolation, overlooking how people adaptively coordinate movement and sensory strategies. We present Sensonaut, a computational model of embodied audiovisual search. The core assumption is that people deploy their body and sensory systems in ways they believe will most efficiently improve their chances of locating a target, trading off time and effort under perceptual constraints. Our model formulates this as a resource-rational decision-making problem under partial observability. We validate the model against newly collected human data, showing that it reproduces both adaptive scaling of search time and effort under task complexity, occlusion, and distraction, and characteristic human errors. Our simulation of human-like resource-rational search informs the design of audiovisual interfaces that minimize search cost and cognitive load.
title Simulating Human Audiovisual Search Behavior
topic Human-Computer Interaction
Artificial Intelligence
Robotics
url https://arxiv.org/abs/2602.02790