SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonization

Fuente: arXiv
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Hauptverfasser: Wu, Lifan, Zhu, Ruijie, Ai, Yubo, Zhang, Tianzhu
Format: Preprint
Veröffentlicht: 2026
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author Wu, Lifan
Zhu, Ruijie
Ai, Yubo
Zhang, Tianzhu
author_facet Wu, Lifan
Zhu, Ruijie
Ai, Yubo
Zhang, Tianzhu
contents 4D generation has made remarkable progress in synthesizing dynamic 3D objects from input text, images, or videos. However, existing methods often represent motion as an implicit deformation field, which limits direct control and editability. To address this issue, we propose SkeletonGaussian, a novel framework for generating editable dynamic 3D Gaussians from monocular video input. Our approach introduces a hierarchical articulated representation that decomposes motion into sparse rigid motion explicitly driven by a skeleton and fine-grained non-rigid motion. Concretely, we extract a robust skeleton and drive rigid motion via linear blend skinning, followed by a hexplane-based refinement for non-rigid deformations, enhancing interpretability and editability. Experimental results demonstrate that SkeletonGaussian surpasses existing methods in generation quality while enabling intuitive motion editing, establishing a new paradigm for editable 4D generation. Project page: https://wusar.github.io/projects/skeletongaussian/
format Preprint
id arxiv_https___arxiv_org_abs_2602_04271
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonization
Wu, Lifan
Zhu, Ruijie
Ai, Yubo
Zhang, Tianzhu
Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
4D generation has made remarkable progress in synthesizing dynamic 3D objects from input text, images, or videos. However, existing methods often represent motion as an implicit deformation field, which limits direct control and editability. To address this issue, we propose SkeletonGaussian, a novel framework for generating editable dynamic 3D Gaussians from monocular video input. Our approach introduces a hierarchical articulated representation that decomposes motion into sparse rigid motion explicitly driven by a skeleton and fine-grained non-rigid motion. Concretely, we extract a robust skeleton and drive rigid motion via linear blend skinning, followed by a hexplane-based refinement for non-rigid deformations, enhancing interpretability and editability. Experimental results demonstrate that SkeletonGaussian surpasses existing methods in generation quality while enabling intuitive motion editing, establishing a new paradigm for editable 4D generation. Project page: https://wusar.github.io/projects/skeletongaussian/
title SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonization
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
url https://arxiv.org/abs/2602.04271