Saved in:
| Main Authors: | Lou, Zihan, Fan, Jinlong, Ma, Sihan, Yang, Yuxiang, Zhang, Jing |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2602.04317 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
FMGS-Avatar: Mesh-Guided 2D Gaussian Splatting with Foundation Model Priors for 3D Monocular Avatar Reconstruction
by: Fan, Jinlong, et al.
Published: (2025)
by: Fan, Jinlong, et al.
Published: (2025)
WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments
by: Zheng, Jianhao, et al.
Published: (2025)
by: Zheng, Jianhao, et al.
Published: (2025)
3D Trajectory Reconstruction of Moving Points Based on a Monocular Camera
by: Huang, Huayu, et al.
Published: (2025)
by: Huang, Huayu, et al.
Published: (2025)
Free-DyGS: Camera-Pose-Free Scene Reconstruction for Dynamic Surgical Videos with Gaussian Splatting
by: Li, Qian, et al.
Published: (2024)
by: Li, Qian, et al.
Published: (2024)
Tessellation GS: Neural Mesh Gaussians for Robust Monocular Reconstruction of Dynamic Objects
by: Tao, Shuohan, et al.
Published: (2025)
by: Tao, Shuohan, et al.
Published: (2025)
3D Scene-Camera Representation with Joint Camera Photometric Optimization
by: Dai, Weichen, et al.
Published: (2025)
by: Dai, Weichen, et al.
Published: (2025)
MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting
by: Ma, Shaojie, et al.
Published: (2024)
by: Ma, Shaojie, et al.
Published: (2024)
Joint Optimization for 4D Human-Scene Reconstruction in the Wild
by: Liu, Zhizheng, et al.
Published: (2025)
by: Liu, Zhizheng, et al.
Published: (2025)
GP-GS: Gaussian Processes Densification for 3D Gaussian Splatting
by: Guo, Zhihao, et al.
Published: (2025)
by: Guo, Zhihao, et al.
Published: (2025)
SparseGS-W: Sparse-View 3D Gaussian Splatting in the Wild with Generative Priors
by: Li, Yiqing, et al.
Published: (2025)
by: Li, Yiqing, et al.
Published: (2025)
Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field
by: Fan, Jinlong, et al.
Published: (2025)
by: Fan, Jinlong, et al.
Published: (2025)
InpaintHuman: Reconstructing Occluded Humans with Multi-Scale UV Mapping and Identity-Preserving Diffusion Inpainting
by: Fan, Jinlong, et al.
Published: (2026)
by: Fan, Jinlong, et al.
Published: (2026)
Monocular Human-Object Reconstruction in the Wild
by: Huo, Chaofan, et al.
Published: (2024)
by: Huo, Chaofan, et al.
Published: (2024)
Boost 3D Reconstruction using Diffusion-based Monocular Camera Calibration
by: Deng, Junyuan, et al.
Published: (2024)
by: Deng, Junyuan, et al.
Published: (2024)
EPRecon: An Efficient Framework for Real-Time Panoptic 3D Reconstruction from Monocular Video
by: Zhou, Zhen, et al.
Published: (2024)
by: Zhou, Zhen, et al.
Published: (2024)
MuGS: Multi-Baseline Generalizable Gaussian Splatting Reconstruction
by: Lou, Yaopeng, et al.
Published: (2025)
by: Lou, Yaopeng, et al.
Published: (2025)
MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild
by: Li, Deming, et al.
Published: (2025)
by: Li, Deming, et al.
Published: (2025)
4D Monocular Surgical Reconstruction under Arbitrary Camera Motions
by: Shan, Jiwei, et al.
Published: (2026)
by: Shan, Jiwei, et al.
Published: (2026)
UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstruction
by: Wang, Haoran, et al.
Published: (2024)
by: Wang, Haoran, et al.
Published: (2024)
RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting
by: Wang, Xuezhen, et al.
Published: (2026)
by: Wang, Xuezhen, et al.
Published: (2026)
GS-CPR: Efficient Camera Pose Refinement via 3D Gaussian Splatting
by: Liu, Changkun, et al.
Published: (2024)
by: Liu, Changkun, et al.
Published: (2024)
WildGaussians: 3D Gaussian Splatting in the Wild
by: Kulhanek, Jonas, et al.
Published: (2024)
by: Kulhanek, Jonas, et al.
Published: (2024)
MonoGS++: Fast and Accurate Monocular RGB Gaussian SLAM
by: Li, Renwu, et al.
Published: (2025)
by: Li, Renwu, et al.
Published: (2025)
HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting
by: Lin, Jingyu, et al.
Published: (2024)
by: Lin, Jingyu, et al.
Published: (2024)
GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting
by: Zhang, Kai, et al.
Published: (2024)
by: Zhang, Kai, et al.
Published: (2024)
UniK3D: Universal Camera Monocular 3D Estimation
by: Piccinelli, Luigi, et al.
Published: (2025)
by: Piccinelli, Luigi, et al.
Published: (2025)
MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction
by: Zhou, Heng, et al.
Published: (2024)
by: Zhou, Heng, et al.
Published: (2024)
Joint Optimization of Neural Radiance Fields and Continuous Camera Motion from a Monocular Video
by: Nguyen, Hoang Chuong, et al.
Published: (2025)
by: Nguyen, Hoang Chuong, et al.
Published: (2025)
ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors
by: Kim, Minsu, et al.
Published: (2025)
by: Kim, Minsu, et al.
Published: (2025)
DeblurGS: Gaussian Splatting for Camera Motion Blur
by: Oh, Jeongtaek, et al.
Published: (2024)
by: Oh, Jeongtaek, et al.
Published: (2024)
DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery
by: Tang, Jiadong, et al.
Published: (2025)
by: Tang, Jiadong, et al.
Published: (2025)
GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos
by: Liu, Xinqi, et al.
Published: (2024)
by: Liu, Xinqi, et al.
Published: (2024)
MUC: Mixture of Uncalibrated Cameras for Robust 3D Human Body Reconstruction
by: Zhu, Yitao, et al.
Published: (2024)
by: Zhu, Yitao, et al.
Published: (2024)
HarmoGS: Robust 3D Gaussian Splatting in the Wild via Conflict-Aware Gradient Harmonization
by: Kang, Yulei, et al.
Published: (2026)
by: Kang, Yulei, et al.
Published: (2026)
WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos
by: Li, Hanhui, et al.
Published: (2026)
by: Li, Hanhui, et al.
Published: (2026)
GS-Net: Generalizable Plug-and-Play 3D Gaussian Splatting Module
by: Zhang, Yichen, et al.
Published: (2024)
by: Zhang, Yichen, et al.
Published: (2024)
HairGS: Hair Strand Reconstruction based on 3D Gaussian Splatting
by: Pan, Yimin, et al.
Published: (2025)
by: Pan, Yimin, et al.
Published: (2025)
FeatureGS: Eigenvalue-Feature Optimization in 3D Gaussian Splatting for Geometrically Accurate and Artifact-Reduced Reconstruction
by: Jäger, Miriam, et al.
Published: (2025)
by: Jäger, Miriam, et al.
Published: (2025)
MonoFusion: Sparse-View 4D Reconstruction via Monocular Fusion
by: Wang, Zihan, et al.
Published: (2025)
by: Wang, Zihan, et al.
Published: (2025)
SpikeGS: 3D Gaussian Splatting from Spike Streams with High-Speed Camera Motion
by: Zhang, Jiyuan, et al.
Published: (2024)
by: Zhang, Jiyuan, et al.
Published: (2024)
Similar Items
-
FMGS-Avatar: Mesh-Guided 2D Gaussian Splatting with Foundation Model Priors for 3D Monocular Avatar Reconstruction
by: Fan, Jinlong, et al.
Published: (2025) -
WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments
by: Zheng, Jianhao, et al.
Published: (2025) -
3D Trajectory Reconstruction of Moving Points Based on a Monocular Camera
by: Huang, Huayu, et al.
Published: (2025) -
Free-DyGS: Camera-Pose-Free Scene Reconstruction for Dynamic Surgical Videos with Gaussian Splatting
by: Li, Qian, et al.
Published: (2024) -
Tessellation GS: Neural Mesh Gaussians for Robust Monocular Reconstruction of Dynamic Objects
by: Tao, Shuohan, et al.
Published: (2025)