VRARE: Using Virtual Reality to Understand Accessibility Requirements of Color Blindness and Weakness

Fuente: arXiv
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Bibliographic Details
Main Authors: Wang, Yi, Cheng, Ben, Liu, Xiao, Arora, Chetan, Grundy, John, Hoang, Thuong
Format: Preprint
Published: 2026
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author Wang, Yi
Cheng, Ben
Liu, Xiao
Arora, Chetan
Grundy, John
Hoang, Thuong
author_facet Wang, Yi
Cheng, Ben
Liu, Xiao
Arora, Chetan
Grundy, John
Hoang, Thuong
contents In this paper, we developed a virtual reality (VR) system that can simulate color blindness and weakness. We built an immersive 3D web view interface where participants can discuss accessibility requirements for a fitness website projects within a virtual fitness environment. We conducted a pilot experiment involving 24 participants from six software teams, who used both VR and non-VR methods to understand color blindness and weakness requirements in a website project. Our findings indicate that using VR can provide several benefits for requirements activities, such as an improved user experience and reduced workload.
format Preprint
id arxiv_https___arxiv_org_abs_2602_04621
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle VRARE: Using Virtual Reality to Understand Accessibility Requirements of Color Blindness and Weakness
Wang, Yi
Cheng, Ben
Liu, Xiao
Arora, Chetan
Grundy, John
Hoang, Thuong
Human-Computer Interaction
Emerging Technologies
In this paper, we developed a virtual reality (VR) system that can simulate color blindness and weakness. We built an immersive 3D web view interface where participants can discuss accessibility requirements for a fitness website projects within a virtual fitness environment. We conducted a pilot experiment involving 24 participants from six software teams, who used both VR and non-VR methods to understand color blindness and weakness requirements in a website project. Our findings indicate that using VR can provide several benefits for requirements activities, such as an improved user experience and reduced workload.
title VRARE: Using Virtual Reality to Understand Accessibility Requirements of Color Blindness and Weakness
topic Human-Computer Interaction
Emerging Technologies
url https://arxiv.org/abs/2602.04621