VR Calm Plus: Coupling a Squeezable Tangible Interaction with Immersive VR for Stress Regulation

Fuente: arXiv
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Hauptverfasser: Zhang, He, Li, Xinyang, Zhou, Xingyu, Fu, Xinyi
Format: Preprint
Veröffentlicht: 2026
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author Zhang, He
Li, Xinyang
Zhou, Xingyu
Fu, Xinyi
author_facet Zhang, He
Li, Xinyang
Zhou, Xingyu
Fu, Xinyi
contents While Virtual Reality (VR) is increasingly employed for stress management, most applications rely heavily on audio-visual stimuli and overlook the therapeutic potential of squeezing engagement. To address this gap, we introduce VR Calm Plus, a multimodal system that integrates a pressure-sensitive plush toy into an interactive VR environment. This interface allows users to dynamically modulate the virtual atmosphere through physical squeezing actions, fostering a deeper sense of embodied relaxation. We evaluated the system with 40 participants using PANAS-X surveys, subjective questionnaires, physiological measures (heart rate, skin conductance, pulse rate variability), and semi-structured interviews. Results demonstrate that, compared to a visual-only baseline, squeeze-based interaction significantly enhances positive affect and perceived relaxation. Physiological data further revealed a state of "active relaxation", characterized by greater reductions in heart rate and preserved autonomic flexibility (PRV), alongside sustained emotional engagement (GSR). Our findings highlight the value of coupling tangible input with immersive environments to support emotional well-being and offer design insights for future VR-based mental health tools.
format Preprint
id arxiv_https___arxiv_org_abs_2602_05093
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle VR Calm Plus: Coupling a Squeezable Tangible Interaction with Immersive VR for Stress Regulation
Zhang, He
Li, Xinyang
Zhou, Xingyu
Fu, Xinyi
Human-Computer Interaction
While Virtual Reality (VR) is increasingly employed for stress management, most applications rely heavily on audio-visual stimuli and overlook the therapeutic potential of squeezing engagement. To address this gap, we introduce VR Calm Plus, a multimodal system that integrates a pressure-sensitive plush toy into an interactive VR environment. This interface allows users to dynamically modulate the virtual atmosphere through physical squeezing actions, fostering a deeper sense of embodied relaxation. We evaluated the system with 40 participants using PANAS-X surveys, subjective questionnaires, physiological measures (heart rate, skin conductance, pulse rate variability), and semi-structured interviews. Results demonstrate that, compared to a visual-only baseline, squeeze-based interaction significantly enhances positive affect and perceived relaxation. Physiological data further revealed a state of "active relaxation", characterized by greater reductions in heart rate and preserved autonomic flexibility (PRV), alongside sustained emotional engagement (GSR). Our findings highlight the value of coupling tangible input with immersive environments to support emotional well-being and offer design insights for future VR-based mental health tools.
title VR Calm Plus: Coupling a Squeezable Tangible Interaction with Immersive VR for Stress Regulation
topic Human-Computer Interaction
url https://arxiv.org/abs/2602.05093