GAMMS: Graph based Adversarial Multiagent Modeling Simulator

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Patil, Rohan, Malegaonkar, Jai, Jiang, Xiao, Dion, Andre, Sukhatme, Gaurav S., Christensen, Henrik I.
Format: Preprint
Published: 2026
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866917248971571200
author Patil, Rohan
Malegaonkar, Jai
Jiang, Xiao
Dion, Andre
Sukhatme, Gaurav S.
Christensen, Henrik I.
author_facet Patil, Rohan
Malegaonkar, Jai
Jiang, Xiao
Dion, Andre
Sukhatme, Gaurav S.
Christensen, Henrik I.
contents As intelligent systems and multi-agent coordination become increasingly central to real-world applications, there is a growing need for simulation tools that are both scalable and accessible. Existing high-fidelity simulators, while powerful, are often computationally expensive and ill-suited for rapid prototyping or large-scale agent deployments. We present GAMMS (Graph based Adversarial Multiagent Modeling Simulator), a lightweight yet extensible simulation framework designed to support fast development and evaluation of agent behavior in environments that can be represented as graphs. GAMMS emphasizes five core objectives: scalability, ease of use, integration-first architecture, fast visualization feedback, and real-world grounding. It enables efficient simulation of complex domains such as urban road networks and communication systems, supports integration with external tools (e.g., machine learning libraries, planning solvers), and provides built-in visualization with minimal configuration. GAMMS is agnostic to policy type, supporting heuristic, optimization-based, and learning-based agents, including those using large language models. By lowering the barrier to entry for researchers and enabling high-performance simulations on standard hardware, GAMMS facilitates experimentation and innovation in multi-agent systems, autonomous planning, and adversarial modeling. The framework is open-source and available at https://github.com/GAMMSim/GAMMS/
format Preprint
id arxiv_https___arxiv_org_abs_2602_05105
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GAMMS: Graph based Adversarial Multiagent Modeling Simulator
Patil, Rohan
Malegaonkar, Jai
Jiang, Xiao
Dion, Andre
Sukhatme, Gaurav S.
Christensen, Henrik I.
Artificial Intelligence
Robotics
Software Engineering
As intelligent systems and multi-agent coordination become increasingly central to real-world applications, there is a growing need for simulation tools that are both scalable and accessible. Existing high-fidelity simulators, while powerful, are often computationally expensive and ill-suited for rapid prototyping or large-scale agent deployments. We present GAMMS (Graph based Adversarial Multiagent Modeling Simulator), a lightweight yet extensible simulation framework designed to support fast development and evaluation of agent behavior in environments that can be represented as graphs. GAMMS emphasizes five core objectives: scalability, ease of use, integration-first architecture, fast visualization feedback, and real-world grounding. It enables efficient simulation of complex domains such as urban road networks and communication systems, supports integration with external tools (e.g., machine learning libraries, planning solvers), and provides built-in visualization with minimal configuration. GAMMS is agnostic to policy type, supporting heuristic, optimization-based, and learning-based agents, including those using large language models. By lowering the barrier to entry for researchers and enabling high-performance simulations on standard hardware, GAMMS facilitates experimentation and innovation in multi-agent systems, autonomous planning, and adversarial modeling. The framework is open-source and available at https://github.com/GAMMSim/GAMMS/
title GAMMS: Graph based Adversarial Multiagent Modeling Simulator
topic Artificial Intelligence
Robotics
Software Engineering
url https://arxiv.org/abs/2602.05105