A Data Driven Structural Decomposition of Dynamic Games via Best Response Maps

Fuente: arXiv
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Main Authors: Rabbani, Mahdis, Mojahed, Navid, Nazari, Shima
Format: Preprint
Published: 2026
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author Rabbani, Mahdis
Mojahed, Navid
Nazari, Shima
author_facet Rabbani, Mahdis
Mojahed, Navid
Nazari, Shima
contents Dynamic games are powerful tools to model multi-agent decision-making, yet computing Nash (generalized Nash) equilibria remains a central challenge in such settings. Complexity arises from tightly coupled optimality conditions, nested optimization structures, and poor numerical conditioning. Existing game-theoretic solvers address these challenges by directly solving the joint game, typically requiring explicit modeling of all agents' objective functions and constraints, while learning-based approaches often decouple interaction through prediction or policy approximation, sacrificing equilibrium consistency. This paper introduces a conceptually novel formulation for dynamic games by restructuring the equilibrium computation. Rather than solving a fully coupled game or decoupling agents through prediction or policy approximation, a data-driven structural reduction of the game is proposed that removes nested optimization layers and derivative coupling by embedding an offline-compiled best-response map as a feasibility constraint. Under standard regularity conditions, when the best-response operator is exact, any converged solution of the reduced problem corresponds to a local open-loop Nash (GNE) equilibrium of the original game; with a learned surrogate, the solution is approximately equilibrium-consistent up to the best-response approximation error. The proposed formulation is supported by mathematical proofs, accompanying a large-scale Monte Carlo study in a two-player open-loop dynamic game motivated by the autonomous racing problem. Comparisons are made against state-of-the-art joint game solvers, and results are reported on solution quality, computational cost, and constraint satisfaction.
format Preprint
id arxiv_https___arxiv_org_abs_2602_05324
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle A Data Driven Structural Decomposition of Dynamic Games via Best Response Maps
Rabbani, Mahdis
Mojahed, Navid
Nazari, Shima
Computer Science and Game Theory
Multiagent Systems
Robotics
Systems and Control
Optimization and Control
Dynamic games are powerful tools to model multi-agent decision-making, yet computing Nash (generalized Nash) equilibria remains a central challenge in such settings. Complexity arises from tightly coupled optimality conditions, nested optimization structures, and poor numerical conditioning. Existing game-theoretic solvers address these challenges by directly solving the joint game, typically requiring explicit modeling of all agents' objective functions and constraints, while learning-based approaches often decouple interaction through prediction or policy approximation, sacrificing equilibrium consistency. This paper introduces a conceptually novel formulation for dynamic games by restructuring the equilibrium computation. Rather than solving a fully coupled game or decoupling agents through prediction or policy approximation, a data-driven structural reduction of the game is proposed that removes nested optimization layers and derivative coupling by embedding an offline-compiled best-response map as a feasibility constraint. Under standard regularity conditions, when the best-response operator is exact, any converged solution of the reduced problem corresponds to a local open-loop Nash (GNE) equilibrium of the original game; with a learned surrogate, the solution is approximately equilibrium-consistent up to the best-response approximation error. The proposed formulation is supported by mathematical proofs, accompanying a large-scale Monte Carlo study in a two-player open-loop dynamic game motivated by the autonomous racing problem. Comparisons are made against state-of-the-art joint game solvers, and results are reported on solution quality, computational cost, and constraint satisfaction.
title A Data Driven Structural Decomposition of Dynamic Games via Best Response Maps
topic Computer Science and Game Theory
Multiagent Systems
Robotics
Systems and Control
Optimization and Control
url https://arxiv.org/abs/2602.05324