Assessing Problem-Solving in HR Contexts: A Comparison Between Game-Based and Self-Report Measures
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arXiv
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| Format: | Preprint |
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2026
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| author | Fornari, Fabrizio Cova, Eleonora Vacca, Niccolò Vito Bocci, Francesco Sarini, Marcello Caputo, Luigi |
| author_facet | Fornari, Fabrizio Cova, Eleonora Vacca, Niccolò Vito Bocci, Francesco Sarini, Marcello Caputo, Luigi |
| contents | Game-based assessments (GBAs) are increasingly adopted in recruitment contexts as tools to assess transversal skills through observable behavior. However, empirical evidence directly comparing game-based behavioral indicators with traditional self-report measures remains limited. This study adopts a method-comparison approach to explore the convergence between self-perceived and behaviorally enacted problem-solving competence, comparing a game-based assessment with the Problem Solving Inventory (PSI-B).
Seventy-two participants completed both the PSI-B and a five-minute game-based problem-solving task, which classified performance into four behavioral proficiency levels. Results revealed no significant convergence between self-reported and behavior-based problem-solving scores, indicating a lack of convergence between the two measurement modalities.
Rather than indicating a lack of validity of the game-based assessment, these findings support the view that self-report and behavioral measures provide complementary information about problem-solving competence. The study highlights the risks of relying on a single assessment modality in personnel selection and underscores the value of integrating game-based tools within multi-method assessment frameworks. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2602_05525 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | Assessing Problem-Solving in HR Contexts: A Comparison Between Game-Based and Self-Report Measures Fornari, Fabrizio Cova, Eleonora Vacca, Niccolò Vito Bocci, Francesco Sarini, Marcello Caputo, Luigi Human-Computer Interaction H.5.2; K.6.1 Game-based assessments (GBAs) are increasingly adopted in recruitment contexts as tools to assess transversal skills through observable behavior. However, empirical evidence directly comparing game-based behavioral indicators with traditional self-report measures remains limited. This study adopts a method-comparison approach to explore the convergence between self-perceived and behaviorally enacted problem-solving competence, comparing a game-based assessment with the Problem Solving Inventory (PSI-B). Seventy-two participants completed both the PSI-B and a five-minute game-based problem-solving task, which classified performance into four behavioral proficiency levels. Results revealed no significant convergence between self-reported and behavior-based problem-solving scores, indicating a lack of convergence between the two measurement modalities. Rather than indicating a lack of validity of the game-based assessment, these findings support the view that self-report and behavioral measures provide complementary information about problem-solving competence. The study highlights the risks of relying on a single assessment modality in personnel selection and underscores the value of integrating game-based tools within multi-method assessment frameworks. |
| title | Assessing Problem-Solving in HR Contexts: A Comparison Between Game-Based and Self-Report Measures |
| topic | Human-Computer Interaction H.5.2; K.6.1 |
| url | https://arxiv.org/abs/2602.05525 |