Assessing Problem-Solving in HR Contexts: A Comparison Between Game-Based and Self-Report Measures

Fuente: arXiv
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Hauptverfasser: Fornari, Fabrizio, Cova, Eleonora, Vacca, Niccolò Vito, Bocci, Francesco, Sarini, Marcello, Caputo, Luigi
Format: Preprint
Veröffentlicht: 2026
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author Fornari, Fabrizio
Cova, Eleonora
Vacca, Niccolò Vito
Bocci, Francesco
Sarini, Marcello
Caputo, Luigi
author_facet Fornari, Fabrizio
Cova, Eleonora
Vacca, Niccolò Vito
Bocci, Francesco
Sarini, Marcello
Caputo, Luigi
contents Game-based assessments (GBAs) are increasingly adopted in recruitment contexts as tools to assess transversal skills through observable behavior. However, empirical evidence directly comparing game-based behavioral indicators with traditional self-report measures remains limited. This study adopts a method-comparison approach to explore the convergence between self-perceived and behaviorally enacted problem-solving competence, comparing a game-based assessment with the Problem Solving Inventory (PSI-B). Seventy-two participants completed both the PSI-B and a five-minute game-based problem-solving task, which classified performance into four behavioral proficiency levels. Results revealed no significant convergence between self-reported and behavior-based problem-solving scores, indicating a lack of convergence between the two measurement modalities. Rather than indicating a lack of validity of the game-based assessment, these findings support the view that self-report and behavioral measures provide complementary information about problem-solving competence. The study highlights the risks of relying on a single assessment modality in personnel selection and underscores the value of integrating game-based tools within multi-method assessment frameworks.
format Preprint
id arxiv_https___arxiv_org_abs_2602_05525
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Assessing Problem-Solving in HR Contexts: A Comparison Between Game-Based and Self-Report Measures
Fornari, Fabrizio
Cova, Eleonora
Vacca, Niccolò Vito
Bocci, Francesco
Sarini, Marcello
Caputo, Luigi
Human-Computer Interaction
H.5.2; K.6.1
Game-based assessments (GBAs) are increasingly adopted in recruitment contexts as tools to assess transversal skills through observable behavior. However, empirical evidence directly comparing game-based behavioral indicators with traditional self-report measures remains limited. This study adopts a method-comparison approach to explore the convergence between self-perceived and behaviorally enacted problem-solving competence, comparing a game-based assessment with the Problem Solving Inventory (PSI-B). Seventy-two participants completed both the PSI-B and a five-minute game-based problem-solving task, which classified performance into four behavioral proficiency levels. Results revealed no significant convergence between self-reported and behavior-based problem-solving scores, indicating a lack of convergence between the two measurement modalities. Rather than indicating a lack of validity of the game-based assessment, these findings support the view that self-report and behavioral measures provide complementary information about problem-solving competence. The study highlights the risks of relying on a single assessment modality in personnel selection and underscores the value of integrating game-based tools within multi-method assessment frameworks.
title Assessing Problem-Solving in HR Contexts: A Comparison Between Game-Based and Self-Report Measures
topic Human-Computer Interaction
H.5.2; K.6.1
url https://arxiv.org/abs/2602.05525