Bandit Social Learning with Exploration Episodes

Fuente: arXiv
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Main Authors: Banihashem, Kiarash, Collina, Natalie, Slivkins, Aleksandrs
Format: Preprint
Published: 2026
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author Banihashem, Kiarash
Collina, Natalie
Slivkins, Aleksandrs
author_facet Banihashem, Kiarash
Collina, Natalie
Slivkins, Aleksandrs
contents We study a stylized social learning dynamics where self-interested agents collectively follow a simple multi-armed bandit protocol. Each agent controls an ``episode": a short sequence of consecutive decisions. Motivating applications include users repeatedly interacting with an AI, or repeatedly shopping at a marketplace. While agents are incentivized to explore within their respective episodes, we show that the aggregate exploration fails: e.g., its Bayesian regret grows linearly over time. In fact, such failure is a (very) typical case, not just a worst-case scenario. This conclusion persists even if an agent's per-episode utility is some fixed function of the per-round outcomes: e.g., $\min$ or $\max$, not just the sum. Thus, externally driven exploration is needed even when some amount of exploration happens organically.
format Preprint
id arxiv_https___arxiv_org_abs_2602_05835
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Bandit Social Learning with Exploration Episodes
Banihashem, Kiarash
Collina, Natalie
Slivkins, Aleksandrs
Computer Science and Game Theory
We study a stylized social learning dynamics where self-interested agents collectively follow a simple multi-armed bandit protocol. Each agent controls an ``episode": a short sequence of consecutive decisions. Motivating applications include users repeatedly interacting with an AI, or repeatedly shopping at a marketplace. While agents are incentivized to explore within their respective episodes, we show that the aggregate exploration fails: e.g., its Bayesian regret grows linearly over time. In fact, such failure is a (very) typical case, not just a worst-case scenario. This conclusion persists even if an agent's per-episode utility is some fixed function of the per-round outcomes: e.g., $\min$ or $\max$, not just the sum. Thus, externally driven exploration is needed even when some amount of exploration happens organically.
title Bandit Social Learning with Exploration Episodes
topic Computer Science and Game Theory
url https://arxiv.org/abs/2602.05835