On the Role of Iterative Computation in Reinforcement Learning

Fuente: arXiv
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Autores principales: Ghugare, Raj, Bortkiewicz, Michał, Ziarko, Alicja, Eysenbach, Benjamin
Formato: Preprint
Publicado: 2026
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author Ghugare, Raj
Bortkiewicz, Michał
Ziarko, Alicja
Eysenbach, Benjamin
author_facet Ghugare, Raj
Bortkiewicz, Michał
Ziarko, Alicja
Eysenbach, Benjamin
contents How does the amount of compute available to a reinforcement learning (RL) policy affect its learning? Can policies using a fixed amount of parameters, still benefit from additional compute? The standard RL framework does not provide a language to answer these questions formally. Empirically, deep RL policies are often parameterized as neural networks with static architectures, conflating the amount of compute and the number of parameters. In this paper, we formalize compute bounded policies and prove that policies which use more compute can solve problems and generalize to longer-horizon tasks that are outside the scope of policies with less compute. Building on prior work in algorithmic learning and model-free planning, we propose a minimal architecture that can use a variable amount of compute. Our experiments complement our theory. On a set 31 different tasks spanning online and offline RL, we show that $(1)$ this architecture achieves stronger performance simply by using more compute, and $(2)$ stronger generalization on longer-horizon test tasks compared to standard feedforward networks or deep residual network using up to 5 times more parameters.
format Preprint
id arxiv_https___arxiv_org_abs_2602_05999
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle On the Role of Iterative Computation in Reinforcement Learning
Ghugare, Raj
Bortkiewicz, Michał
Ziarko, Alicja
Eysenbach, Benjamin
Machine Learning
How does the amount of compute available to a reinforcement learning (RL) policy affect its learning? Can policies using a fixed amount of parameters, still benefit from additional compute? The standard RL framework does not provide a language to answer these questions formally. Empirically, deep RL policies are often parameterized as neural networks with static architectures, conflating the amount of compute and the number of parameters. In this paper, we formalize compute bounded policies and prove that policies which use more compute can solve problems and generalize to longer-horizon tasks that are outside the scope of policies with less compute. Building on prior work in algorithmic learning and model-free planning, we propose a minimal architecture that can use a variable amount of compute. Our experiments complement our theory. On a set 31 different tasks spanning online and offline RL, we show that $(1)$ this architecture achieves stronger performance simply by using more compute, and $(2)$ stronger generalization on longer-horizon test tasks compared to standard feedforward networks or deep residual network using up to 5 times more parameters.
title On the Role of Iterative Computation in Reinforcement Learning
topic Machine Learning
url https://arxiv.org/abs/2602.05999