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Bibliographic Details
Main Authors: McClurg, Christopher A., Wagner, Alan R.
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2602.06023
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author McClurg, Christopher A.
Wagner, Alan R.
author_facet McClurg, Christopher A.
Wagner, Alan R.
contents Virtual reality (VR) has emerged as a powerful tool for evaluating school security measures in high-risk scenarios such as school shootings, offering experimental control and high behavioral fidelity. However, assessing new interventions in VR requires recruiting new participant cohorts for each condition, making large-scale or iterative evaluation difficult. These limitations are especially restrictive when attempting to learn effective intervention strategies, which typically require many training episodes. To address this challenge, we develop a data-driven discrete-event simulator (DES) that models shooter movement and in-region actions as stochastic processes learned from participant behavior in VR studies. We use the simulator to examine the impact of a robot-based shooter intervention strategy. Once shown to reproduce key empirical patterns, the DES enables scalable evaluation and learning of intervention strategies that are infeasible to train directly with human subjects. Overall, this work demonstrates a high-to-mid fidelity simulation workflow that provides a scalable surrogate for developing and evaluating autonomous school-security interventions.
format Preprint
id arxiv_https___arxiv_org_abs_2602_06023
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Developing a Discrete-Event Simulator of School Shooter Behavior from VR Data
McClurg, Christopher A.
Wagner, Alan R.
Artificial Intelligence
Robotics
Virtual reality (VR) has emerged as a powerful tool for evaluating school security measures in high-risk scenarios such as school shootings, offering experimental control and high behavioral fidelity. However, assessing new interventions in VR requires recruiting new participant cohorts for each condition, making large-scale or iterative evaluation difficult. These limitations are especially restrictive when attempting to learn effective intervention strategies, which typically require many training episodes. To address this challenge, we develop a data-driven discrete-event simulator (DES) that models shooter movement and in-region actions as stochastic processes learned from participant behavior in VR studies. We use the simulator to examine the impact of a robot-based shooter intervention strategy. Once shown to reproduce key empirical patterns, the DES enables scalable evaluation and learning of intervention strategies that are infeasible to train directly with human subjects. Overall, this work demonstrates a high-to-mid fidelity simulation workflow that provides a scalable surrogate for developing and evaluating autonomous school-security interventions.
title Developing a Discrete-Event Simulator of School Shooter Behavior from VR Data
topic Artificial Intelligence
Robotics
url https://arxiv.org/abs/2602.06023