Selfish routing games with priority lanes

Fuente: arXiv
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Auteurs principaux: Li, Yang, Skopalik, Alexander, Uetz, Marc
Format: Preprint
Publié: 2026
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author Li, Yang
Skopalik, Alexander
Uetz, Marc
author_facet Li, Yang
Skopalik, Alexander
Uetz, Marc
contents We study selfish routing games where users can choose between regular and priority service for each network edge on their chosen path. Priority users pay an additional fee, but in turn they may travel the edge prior to non-priority users, hence experiencing potentially less congestion. For this model, we establish existence of equilibria for linear latency functions and prove uniqueness of edge latencies, despite potentially different strategic choices in equilibrium. Our main contribution demonstrates that marginal cost pricing achieves system optimality: When priority fees equal marginal externality costs, the equilibrium flow coincides with the socially optimal flow, hence the price of anarchy equals $1$. This voluntary priority mechanism therefore provides an incentive-compatible alternative to mandatory congestion pricing, whilst achieving the same result. We also discuss the limitations of a uniform pricing scheme for the priority option.
format Preprint
id arxiv_https___arxiv_org_abs_2602_06598
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Selfish routing games with priority lanes
Li, Yang
Skopalik, Alexander
Uetz, Marc
Computer Science and Game Theory
We study selfish routing games where users can choose between regular and priority service for each network edge on their chosen path. Priority users pay an additional fee, but in turn they may travel the edge prior to non-priority users, hence experiencing potentially less congestion. For this model, we establish existence of equilibria for linear latency functions and prove uniqueness of edge latencies, despite potentially different strategic choices in equilibrium. Our main contribution demonstrates that marginal cost pricing achieves system optimality: When priority fees equal marginal externality costs, the equilibrium flow coincides with the socially optimal flow, hence the price of anarchy equals $1$. This voluntary priority mechanism therefore provides an incentive-compatible alternative to mandatory congestion pricing, whilst achieving the same result. We also discuss the limitations of a uniform pricing scheme for the priority option.
title Selfish routing games with priority lanes
topic Computer Science and Game Theory
url https://arxiv.org/abs/2602.06598