GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantification

Fuente: arXiv
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Main Authors: Lee, Soonbin, Kim, Yeong-Gyu, Sasse, Simon, Borges, Tomas M., Sanchez, Yago, Ryu, Eun-Seok, Schierl, Thomas, Hellge, Cornelius
Format: Preprint
Published: 2026
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author Lee, Soonbin
Kim, Yeong-Gyu
Sasse, Simon
Borges, Tomas M.
Sanchez, Yago
Ryu, Eun-Seok
Schierl, Thomas
Hellge, Cornelius
author_facet Lee, Soonbin
Kim, Yeong-Gyu
Sasse, Simon
Borges, Tomas M.
Sanchez, Yago
Ryu, Eun-Seok
Schierl, Thomas
Hellge, Cornelius
contents Existing 3D Gaussian Splatting simplification methods commonly use importance scores, such as blending weights or sensitivity, to identify redundant Gaussians. However, these scores are not driven by visual error metrics, often leading to suboptimal trade-offs between compactness and rendering fidelity. We present GaussianPOP, a principled simplification framework based on analytical Gaussian error quantification. Our key contribution is a novel error criterion, derived directly from the 3DGS rendering equation, that precisely measures each Gaussian's contribution to the rendered image. By introducing a highly efficient algorithm, our framework enables practical error calculation in a single forward pass. The framework is both accurate and flexible, supporting on-training pruning as well as post-training simplification via iterative error re-quantification for improved stability. Experimental results show that our method consistently outperforms existing state-of-the-art pruning methods across both application scenarios, achieving a superior trade-off between model compactness and high rendering quality.
format Preprint
id arxiv_https___arxiv_org_abs_2602_06830
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantification
Lee, Soonbin
Kim, Yeong-Gyu
Sasse, Simon
Borges, Tomas M.
Sanchez, Yago
Ryu, Eun-Seok
Schierl, Thomas
Hellge, Cornelius
Computer Vision and Pattern Recognition
Existing 3D Gaussian Splatting simplification methods commonly use importance scores, such as blending weights or sensitivity, to identify redundant Gaussians. However, these scores are not driven by visual error metrics, often leading to suboptimal trade-offs between compactness and rendering fidelity. We present GaussianPOP, a principled simplification framework based on analytical Gaussian error quantification. Our key contribution is a novel error criterion, derived directly from the 3DGS rendering equation, that precisely measures each Gaussian's contribution to the rendered image. By introducing a highly efficient algorithm, our framework enables practical error calculation in a single forward pass. The framework is both accurate and flexible, supporting on-training pruning as well as post-training simplification via iterative error re-quantification for improved stability. Experimental results show that our method consistently outperforms existing state-of-the-art pruning methods across both application scenarios, achieving a superior trade-off between model compactness and high rendering quality.
title GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantification
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2602.06830