FeudalNav: A Simple Framework for Visual Navigation

Fuente: arXiv
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Autori principali: Johnson, Faith, Cao, Bryan Bo, Jain, Shubham, Ashok, Ashwin, Dana, Kristin
Natura: Preprint
Pubblicazione: 2026
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_version_ 1866913058147794944
author Johnson, Faith
Cao, Bryan Bo
Jain, Shubham
Ashok, Ashwin
Dana, Kristin
author_facet Johnson, Faith
Cao, Bryan Bo
Jain, Shubham
Ashok, Ashwin
Dana, Kristin
contents Visual navigation for robotics is inspired by the human ability to navigate environments using visual cues and memory, eliminating the need for detailed maps. In unseen, unmapped, or GPS-denied settings, traditional metric map-based methods fall short, prompting a shift toward learning-based approaches with minimal exploration. In this work, we develop a hierarchical framework that decomposes the navigation decision-making process into multiple levels. Our method learns to select subgoals through a simple, transferable waypoint selection network. A key component of the approach is a latent-space memory module organized solely by visual similarity, as a proxy for distance. This alternative to graph-based topological representations proves sufficient for navigation tasks, providing a compact, light-weight, simple-to-train navigator that can find its way to the goal in novel locations. We show competitive results with a suite of SOTA methods in Habitat AI environments without using any odometry in training or inference. An additional contribution leverages the interpretablility of the framework for interactive navigation. We consider the question: how much direction intervention/interaction is needed to achieve success in all trials? We demonstrate that even minimal human involvement can significantly enhance overall navigation performance.
format Preprint
id arxiv_https___arxiv_org_abs_2602_06974
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle FeudalNav: A Simple Framework for Visual Navigation
Johnson, Faith
Cao, Bryan Bo
Jain, Shubham
Ashok, Ashwin
Dana, Kristin
Robotics
Computer Vision and Pattern Recognition
68T45, 65D19, 68T40, 68T05
I.2.4; I.2.9; I.2.10
Visual navigation for robotics is inspired by the human ability to navigate environments using visual cues and memory, eliminating the need for detailed maps. In unseen, unmapped, or GPS-denied settings, traditional metric map-based methods fall short, prompting a shift toward learning-based approaches with minimal exploration. In this work, we develop a hierarchical framework that decomposes the navigation decision-making process into multiple levels. Our method learns to select subgoals through a simple, transferable waypoint selection network. A key component of the approach is a latent-space memory module organized solely by visual similarity, as a proxy for distance. This alternative to graph-based topological representations proves sufficient for navigation tasks, providing a compact, light-weight, simple-to-train navigator that can find its way to the goal in novel locations. We show competitive results with a suite of SOTA methods in Habitat AI environments without using any odometry in training or inference. An additional contribution leverages the interpretablility of the framework for interactive navigation. We consider the question: how much direction intervention/interaction is needed to achieve success in all trials? We demonstrate that even minimal human involvement can significantly enhance overall navigation performance.
title FeudalNav: A Simple Framework for Visual Navigation
topic Robotics
Computer Vision and Pattern Recognition
68T45, 65D19, 68T40, 68T05
I.2.4; I.2.9; I.2.10
url https://arxiv.org/abs/2602.06974