LangGS-SLAM: Real-Time Language-Feature Gaussian Splatting SLAM

Fuente: arXiv
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Main Authors: Ha, Seongbo, Lee, Sibaek, Kang, Kyungsu, Choi, Joonyeol, Tak, Seungjun, Yu, Hyeonwoo
Format: Preprint
Published: 2026
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author Ha, Seongbo
Lee, Sibaek
Kang, Kyungsu
Choi, Joonyeol
Tak, Seungjun
Yu, Hyeonwoo
author_facet Ha, Seongbo
Lee, Sibaek
Kang, Kyungsu
Choi, Joonyeol
Tak, Seungjun
Yu, Hyeonwoo
contents In this paper, we propose a RGB-D SLAM system that reconstructs a language-aligned dense feature field while sustaining low-latency tracking and mapping. First, we introduce a Top-K Rendering pipeline, a high-throughput and semantic-distortion-free method for efficiently rendering high-dimensional feature maps. To address the resulting semantic-geometric discrepancy and mitigate the memory consumption, we further design a multi-criteria map management strategy that prunes redundant or inconsistent Gaussians while preserving scene integrity. Finally, a hybrid field optimization framework jointly refines the geometric and semantic fields under real-time constraints by decoupling their optimization frequencies according to field characteristics. The proposed system achieves superior geometric fidelity compared to geometric-only baselines and comparable semantic fidelity to offline approaches while operating at 15 FPS. Our results demonstrate that online SLAM with dense, uncompressed language-aligned feature fields is both feasible and effective, bridging the gap between 3D perception and language-based reasoning.
format Preprint
id arxiv_https___arxiv_org_abs_2602_06991
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle LangGS-SLAM: Real-Time Language-Feature Gaussian Splatting SLAM
Ha, Seongbo
Lee, Sibaek
Kang, Kyungsu
Choi, Joonyeol
Tak, Seungjun
Yu, Hyeonwoo
Robotics
Computer Vision and Pattern Recognition
Image and Video Processing
68T45
In this paper, we propose a RGB-D SLAM system that reconstructs a language-aligned dense feature field while sustaining low-latency tracking and mapping. First, we introduce a Top-K Rendering pipeline, a high-throughput and semantic-distortion-free method for efficiently rendering high-dimensional feature maps. To address the resulting semantic-geometric discrepancy and mitigate the memory consumption, we further design a multi-criteria map management strategy that prunes redundant or inconsistent Gaussians while preserving scene integrity. Finally, a hybrid field optimization framework jointly refines the geometric and semantic fields under real-time constraints by decoupling their optimization frequencies according to field characteristics. The proposed system achieves superior geometric fidelity compared to geometric-only baselines and comparable semantic fidelity to offline approaches while operating at 15 FPS. Our results demonstrate that online SLAM with dense, uncompressed language-aligned feature fields is both feasible and effective, bridging the gap between 3D perception and language-based reasoning.
title LangGS-SLAM: Real-Time Language-Feature Gaussian Splatting SLAM
topic Robotics
Computer Vision and Pattern Recognition
Image and Video Processing
68T45
url https://arxiv.org/abs/2602.06991