VideoNeuMat: Neural Material Extraction from Generative Video Models

Fuente: arXiv
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Main Authors: Xue, Bowen, Hadadan, Saeed, Zeng, Zheng, Rousselle, Fabrice, Montazeri, Zahra, Hasan, Milos
Format: Preprint
Published: 2026
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author Xue, Bowen
Hadadan, Saeed
Zeng, Zheng
Rousselle, Fabrice
Montazeri, Zahra
Hasan, Milos
author_facet Xue, Bowen
Hadadan, Saeed
Zeng, Zheng
Rousselle, Fabrice
Montazeri, Zahra
Hasan, Milos
contents Creating photorealistic materials for 3D rendering requires exceptional artistic skill. Generative models for materials could help, but are currently limited by the lack of high-quality training data. While recent video generative models effortlessly produce realistic material appearances, this knowledge remains entangled with geometry and lighting. We present VideoNeuMat, a two-stage pipeline that extracts reusable neural material assets from video diffusion models. First, we finetune a large video model (Wan 2.1 14B) to generate material sample videos under controlled camera and lighting trajectories, effectively creating a "virtual gonioreflectometer" that preserves the model's material realism while learning a structured measurement pattern. Second, we reconstruct compact neural materials from these videos through a Large Reconstruction Model (LRM) finetuned from a smaller Wan 1.3B video backbone. From 17 generated video frames, our LRM performs single-pass inference to predict neural material parameters that generalize to novel viewing and lighting conditions. The resulting materials exhibit realism and diversity far exceeding the limited synthetic training data, demonstrating that material knowledge can be successfully transferred from internet-scale video models into standalone, reusable neural 3D assets.
format Preprint
id arxiv_https___arxiv_org_abs_2602_07272
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle VideoNeuMat: Neural Material Extraction from Generative Video Models
Xue, Bowen
Hadadan, Saeed
Zeng, Zheng
Rousselle, Fabrice
Montazeri, Zahra
Hasan, Milos
Computer Vision and Pattern Recognition
Graphics
Creating photorealistic materials for 3D rendering requires exceptional artistic skill. Generative models for materials could help, but are currently limited by the lack of high-quality training data. While recent video generative models effortlessly produce realistic material appearances, this knowledge remains entangled with geometry and lighting. We present VideoNeuMat, a two-stage pipeline that extracts reusable neural material assets from video diffusion models. First, we finetune a large video model (Wan 2.1 14B) to generate material sample videos under controlled camera and lighting trajectories, effectively creating a "virtual gonioreflectometer" that preserves the model's material realism while learning a structured measurement pattern. Second, we reconstruct compact neural materials from these videos through a Large Reconstruction Model (LRM) finetuned from a smaller Wan 1.3B video backbone. From 17 generated video frames, our LRM performs single-pass inference to predict neural material parameters that generalize to novel viewing and lighting conditions. The resulting materials exhibit realism and diversity far exceeding the limited synthetic training data, demonstrating that material knowledge can be successfully transferred from internet-scale video models into standalone, reusable neural 3D assets.
title VideoNeuMat: Neural Material Extraction from Generative Video Models
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2602.07272