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Main Authors: Wu, Xiaoyi, Steiger, Juaren, Li, Bin, Srikant, R.
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2602.07273
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author Wu, Xiaoyi
Steiger, Juaren
Li, Bin
Srikant, R.
author_facet Wu, Xiaoyi
Steiger, Juaren
Li, Bin
Srikant, R.
contents Immersive applications such as virtual and augmented reality impose stringent requirements on frame rate, latency, and synchronization between physical and virtual environments. To meet these requirements, an edge server must render panoramic content, predict user head motion, and transmit a portion of the scene that is large enough to cover the user viewport while remaining within wireless bandwidth constraints. Each portion produces two feedback signals: prediction feedback, indicating whether the selected portion covers the actual viewport, and transmission feedback, indicating whether the corresponding packets are successfully delivered. Prior work models this problem as a multi-armed bandit with two-level bandit feedback, but fails to exploit the fact that prediction feedback can be retrospectively computed for all candidate portions once the user head pose is observed. As a result, prediction feedback constitutes full-information feedback rather than bandit feedback. Motivated by this observation, we introduce a two-level hybrid feedback model that combines full-information and bandit feedback, and formulate the portion selection problem as an online learning task under this setting. We derive an instance-dependent regret lower bound for the hybrid feedback model and propose AdaPort, a hybrid learning algorithm that leverages both feedback types to improve learning efficiency. We further establish an instance-dependent regret upper bound that matches the lower bound asymptotically, and demonstrate through real-world trace driven simulations that AdaPort consistently outperforms state-of-the-art baseline methods.
format Preprint
id arxiv_https___arxiv_org_abs_2602_07273
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Hybrid Feedback-Guided Optimal Learning for Wireless Interactive Panoramic Scene Delivery
Wu, Xiaoyi
Steiger, Juaren
Li, Bin
Srikant, R.
Machine Learning
Multimedia
Immersive applications such as virtual and augmented reality impose stringent requirements on frame rate, latency, and synchronization between physical and virtual environments. To meet these requirements, an edge server must render panoramic content, predict user head motion, and transmit a portion of the scene that is large enough to cover the user viewport while remaining within wireless bandwidth constraints. Each portion produces two feedback signals: prediction feedback, indicating whether the selected portion covers the actual viewport, and transmission feedback, indicating whether the corresponding packets are successfully delivered. Prior work models this problem as a multi-armed bandit with two-level bandit feedback, but fails to exploit the fact that prediction feedback can be retrospectively computed for all candidate portions once the user head pose is observed. As a result, prediction feedback constitutes full-information feedback rather than bandit feedback. Motivated by this observation, we introduce a two-level hybrid feedback model that combines full-information and bandit feedback, and formulate the portion selection problem as an online learning task under this setting. We derive an instance-dependent regret lower bound for the hybrid feedback model and propose AdaPort, a hybrid learning algorithm that leverages both feedback types to improve learning efficiency. We further establish an instance-dependent regret upper bound that matches the lower bound asymptotically, and demonstrate through real-world trace driven simulations that AdaPort consistently outperforms state-of-the-art baseline methods.
title Hybrid Feedback-Guided Optimal Learning for Wireless Interactive Panoramic Scene Delivery
topic Machine Learning
Multimedia
url https://arxiv.org/abs/2602.07273