Finger Tendon Vibration: Finger Movement Illusions for Immersive Virtual Object Interaction

Fuente: arXiv
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Autores principales: Song, Kun-Woo, Kim, Youngrae, Yoon, Sang Ho
Formato: Preprint
Publicado: 2026
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author Song, Kun-Woo
Kim, Youngrae
Yoon, Sang Ho
author_facet Song, Kun-Woo
Kim, Youngrae
Yoon, Sang Ho
contents The absence of physical information during hand-object interaction in a virtual environment diminishes realism and immersion. Kinesthetic haptic feedback has proven effective in delivering realistic object-derived haptic cues, enhancing the overall virtual reality (VR) experience. Here, we propose kinesthetic illusion through a novel application of finger tendon vibration (FTV), which creates an illusory sensation of finger movement. To effectively apply FTV for virtual object interactions, we first examine the effects of short-duration FTV (<5 s) through 3 perception studies. Based on study results, we design 6 exemplary VR scenarios, representing the overall design space of VR object interactions, and 4 different haptic rendering strategies for FTV. We evaluated these rendering methods on each VR scenario and derived a design guideline for FTV application. We then compared FTV with no vibration and simple vibration, observing that FTV enhances VR experience by providing realistic resistance on the finger, greatly improving body ownership.
format Preprint
id arxiv_https___arxiv_org_abs_2602_08201
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Finger Tendon Vibration: Finger Movement Illusions for Immersive Virtual Object Interaction
Song, Kun-Woo
Kim, Youngrae
Yoon, Sang Ho
Human-Computer Interaction
The absence of physical information during hand-object interaction in a virtual environment diminishes realism and immersion. Kinesthetic haptic feedback has proven effective in delivering realistic object-derived haptic cues, enhancing the overall virtual reality (VR) experience. Here, we propose kinesthetic illusion through a novel application of finger tendon vibration (FTV), which creates an illusory sensation of finger movement. To effectively apply FTV for virtual object interactions, we first examine the effects of short-duration FTV (<5 s) through 3 perception studies. Based on study results, we design 6 exemplary VR scenarios, representing the overall design space of VR object interactions, and 4 different haptic rendering strategies for FTV. We evaluated these rendering methods on each VR scenario and derived a design guideline for FTV application. We then compared FTV with no vibration and simple vibration, observing that FTV enhances VR experience by providing realistic resistance on the finger, greatly improving body ownership.
title Finger Tendon Vibration: Finger Movement Illusions for Immersive Virtual Object Interaction
topic Human-Computer Interaction
url https://arxiv.org/abs/2602.08201