AI-based Verbal and Visual Scaffolding in a Serious Game: Effects on Learning and Cognitive Load

Fuente: arXiv
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Autores principales: Wermann, Caroline, Avila, Karina E., André, Sebastian, Draeger, Julia C., Goetze, Alvar, Kuhn, Jochen, Maurer, Maite, Mehlhase, Sascha, Merkas, Nikola, Schrodt, Fabian, Küchemann, Stefan
Formato: Preprint
Publicado: 2026
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author Wermann, Caroline
Avila, Karina E.
André, Sebastian
Draeger, Julia C.
Goetze, Alvar
Kuhn, Jochen
Maurer, Maite
Mehlhase, Sascha
Merkas, Nikola
Schrodt, Fabian
Küchemann, Stefan
author_facet Wermann, Caroline
Avila, Karina E.
André, Sebastian
Draeger, Julia C.
Goetze, Alvar
Kuhn, Jochen
Maurer, Maite
Mehlhase, Sascha
Merkas, Nikola
Schrodt, Fabian
Küchemann, Stefan
contents Due to their interactive nature, serious games offer valuable opportunities for supporting learning in educational contexts. Recent advances in large language models (LLMs) have further opened the door to new forms of personalized scaffolding in education. In this study, we combine both worlds and study three types of AI-based scaffolding designs in a serious game: (i) no scaffolding, (ii) chat-based (verbal) scaffolding provided by an AI-based non-player character (NPC), and (iii) combined chat-(verbal) and action-based (visual) scaffolding in which the AI may both try to explain or demonstrate the next step towards a solution. The scaffolding conditions are embedded in Qookies, a serious game designed to introduce fundamental concepts of quantum technologies. A total of 152 school students, university students, and members of the general public were randomly assigned to one of the three conditions. The results show that all groups experience significant learning gains, confirming the overall effectiveness of the serious game itself. No significant differences in learning outcomes emerged between scaffolding conditions. However, intrinsic cognitive load was lower in the combined chat-and-action (verbal+visual) scaffolding condition compared to the chat (verbal)-only condition, suggesting that visual demonstrations may offer more accessible support. Interaction analyses further revealed that players engaged with the AI character primarily for level-related questions and action recommendations, while deeper interactions were relatively rare.
format Preprint
id arxiv_https___arxiv_org_abs_2602_08893
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle AI-based Verbal and Visual Scaffolding in a Serious Game: Effects on Learning and Cognitive Load
Wermann, Caroline
Avila, Karina E.
André, Sebastian
Draeger, Julia C.
Goetze, Alvar
Kuhn, Jochen
Maurer, Maite
Mehlhase, Sascha
Merkas, Nikola
Schrodt, Fabian
Küchemann, Stefan
Physics Education
Popular Physics
Physics and Society
Due to their interactive nature, serious games offer valuable opportunities for supporting learning in educational contexts. Recent advances in large language models (LLMs) have further opened the door to new forms of personalized scaffolding in education. In this study, we combine both worlds and study three types of AI-based scaffolding designs in a serious game: (i) no scaffolding, (ii) chat-based (verbal) scaffolding provided by an AI-based non-player character (NPC), and (iii) combined chat-(verbal) and action-based (visual) scaffolding in which the AI may both try to explain or demonstrate the next step towards a solution. The scaffolding conditions are embedded in Qookies, a serious game designed to introduce fundamental concepts of quantum technologies. A total of 152 school students, university students, and members of the general public were randomly assigned to one of the three conditions. The results show that all groups experience significant learning gains, confirming the overall effectiveness of the serious game itself. No significant differences in learning outcomes emerged between scaffolding conditions. However, intrinsic cognitive load was lower in the combined chat-and-action (verbal+visual) scaffolding condition compared to the chat (verbal)-only condition, suggesting that visual demonstrations may offer more accessible support. Interaction analyses further revealed that players engaged with the AI character primarily for level-related questions and action recommendations, while deeper interactions were relatively rare.
title AI-based Verbal and Visual Scaffolding in a Serious Game: Effects on Learning and Cognitive Load
topic Physics Education
Popular Physics
Physics and Society
url https://arxiv.org/abs/2602.08893