pixelLOG: Logging of Online Gameplay for Cognitive Research

Fuente: arXiv
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Autores principales: Lu, Zeyu, Barbour, Dennis L.
Formato: Preprint
Publicado: 2026
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author Lu, Zeyu
Barbour, Dennis L.
author_facet Lu, Zeyu
Barbour, Dennis L.
contents Traditional cognitive assessments often rely on isolated, output-focused measurements that may fail to capture the complexity of human cognition in naturalistic settings. We present pixelLOG, a high-performance data collection framework for Spigot-based Minecraft servers designed specifically for process-based cognitive research. Unlike existing frameworks tailored only for artificial intelligence agents, pixelLOG also enables human behavioral tracking in multi-player/multi-agent environments. Operating at configurable frequencies up to and exceeding 20 updates per second, the system captures comprehensive behavioral data through a hybrid approach of active state polling and passive event monitoring. By leveraging Spigot's extensible API, pixelLOG facilitates robust session isolation and produces structured JSON outputs integrable with standard analytical pipelines. This framework bridges the gap between decontextualized laboratory assessments and richer, more ecologically valid tasks, enabling high-resolution analysis of cognitive processes as they unfold in complex, virtual environments.
format Preprint
id arxiv_https___arxiv_org_abs_2602_08941
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle pixelLOG: Logging of Online Gameplay for Cognitive Research
Lu, Zeyu
Barbour, Dennis L.
Human-Computer Interaction
Artificial Intelligence
Traditional cognitive assessments often rely on isolated, output-focused measurements that may fail to capture the complexity of human cognition in naturalistic settings. We present pixelLOG, a high-performance data collection framework for Spigot-based Minecraft servers designed specifically for process-based cognitive research. Unlike existing frameworks tailored only for artificial intelligence agents, pixelLOG also enables human behavioral tracking in multi-player/multi-agent environments. Operating at configurable frequencies up to and exceeding 20 updates per second, the system captures comprehensive behavioral data through a hybrid approach of active state polling and passive event monitoring. By leveraging Spigot's extensible API, pixelLOG facilitates robust session isolation and produces structured JSON outputs integrable with standard analytical pipelines. This framework bridges the gap between decontextualized laboratory assessments and richer, more ecologically valid tasks, enabling high-resolution analysis of cognitive processes as they unfold in complex, virtual environments.
title pixelLOG: Logging of Online Gameplay for Cognitive Research
topic Human-Computer Interaction
Artificial Intelligence
url https://arxiv.org/abs/2602.08941