Grow with the Flow: 4D Reconstruction of Growing Plants with Gaussian Flow Fields
Fuente:
arXiv
Saved in:
| Main Authors: | Luo, Weihan, Goli, Lily, Bahmani, Sherwin, Taubner, Felix, Tagliasacchi, Andrea, Lindell, David B. |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
MVP4D: Multi-View Portrait Video Diffusion for Animatable 4D Avatars
by: Taubner, Felix, et al.
Published: (2025)
by: Taubner, Felix, et al.
Published: (2025)
3D Gaussian Flats: Hybrid 2D/3D Photometric Scene Reconstruction
by: Taktasheva, Maria, et al.
Published: (2025)
by: Taktasheva, Maria, et al.
Published: (2025)
AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers
by: Bahmani, Sherwin, et al.
Published: (2024)
by: Bahmani, Sherwin, et al.
Published: (2024)
Hierarchical Transformers for Unsupervised 3D Shape Abstraction
by: Vora, Aditya, et al.
Published: (2025)
by: Vora, Aditya, et al.
Published: (2025)
4D-fy: Text-to-4D Generation Using Hybrid Score Distillation Sampling
by: Bahmani, Sherwin, et al.
Published: (2023)
by: Bahmani, Sherwin, et al.
Published: (2023)
CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models
by: Taubner, Felix, et al.
Published: (2024)
by: Taubner, Felix, et al.
Published: (2024)
Transientangelo: Few-Viewpoint Surface Reconstruction Using Single-Photon Lidar
by: Luo, Weihan, et al.
Published: (2024)
by: Luo, Weihan, et al.
Published: (2024)
TC4D: Trajectory-Conditioned Text-to-4D Generation
by: Bahmani, Sherwin, et al.
Published: (2024)
by: Bahmani, Sherwin, et al.
Published: (2024)
FullCircle: Effortless 3D Reconstruction from Casual 360$^\circ$ Captures
by: Foroutan, Yalda, et al.
Published: (2026)
by: Foroutan, Yalda, et al.
Published: (2026)
GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling
by: Rong, Victor, et al.
Published: (2024)
by: Rong, Victor, et al.
Published: (2024)
Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation
by: Bahmani, Sherwin, et al.
Published: (2025)
by: Bahmani, Sherwin, et al.
Published: (2025)
Flux4D: Flow-based Unsupervised 4D Reconstruction
by: Wang, Jingkang, et al.
Published: (2025)
by: Wang, Jingkang, et al.
Published: (2025)
BANF: Band-limited Neural Fields for Levels of Detail Reconstruction
by: Shabanov, Ahan, et al.
Published: (2024)
by: Shabanov, Ahan, et al.
Published: (2024)
OGGSplat: Open Gaussian Growing for Generalizable Reconstruction with Expanded Field-of-View
by: Wang, Yanbo, et al.
Published: (2025)
by: Wang, Yanbo, et al.
Published: (2025)
VD3D: Taming Large Video Diffusion Transformers for 3D Camera Control
by: Bahmani, Sherwin, et al.
Published: (2024)
by: Bahmani, Sherwin, et al.
Published: (2024)
GaussianGrow: Geometry-aware Gaussian Growing from 3D Point Clouds with Text Guidance
by: Zhang, Weiqi, et al.
Published: (2026)
by: Zhang, Weiqi, et al.
Published: (2026)
SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting
by: Sabour, Sara, et al.
Published: (2024)
by: Sabour, Sara, et al.
Published: (2024)
SG-I2V: Self-Guided Trajectory Control in Image-to-Video Generation
by: Namekata, Koichi, et al.
Published: (2024)
by: Namekata, Koichi, et al.
Published: (2024)
GrowSplat: Constructing Temporal Digital Twins of Plants with Gaussian Splats
by: Adebola, Simeon, et al.
Published: (2025)
by: Adebola, Simeon, et al.
Published: (2025)
pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction
by: Charatan, David, et al.
Published: (2023)
by: Charatan, David, et al.
Published: (2023)
4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction
by: Cho, Woong Oh, et al.
Published: (2024)
by: Cho, Woong Oh, et al.
Published: (2024)
RoMo: Robust Motion Segmentation Improves Structure from Motion
by: Goli, Lily, et al.
Published: (2024)
by: Goli, Lily, et al.
Published: (2024)
Free-Range Gaussians: Non-Grid-Aligned Generative 3D Gaussian Reconstruction
by: Shabanov, Ahan, et al.
Published: (2026)
by: Shabanov, Ahan, et al.
Published: (2026)
Flow4R: Unifying 4D Reconstruction and Tracking with Scene Flow
by: Qian, Shenhan, et al.
Published: (2026)
by: Qian, Shenhan, et al.
Published: (2026)
3D Face Tracking from 2D Video through Iterative Dense UV to Image Flow
by: Taubner, Felix, et al.
Published: (2024)
by: Taubner, Felix, et al.
Published: (2024)
GaussianPlant: Structure-aligned Gaussian Splatting for 3D Reconstruction of Plants
by: Yang, Yang, et al.
Published: (2025)
by: Yang, Yang, et al.
Published: (2025)
Transient Neural Radiance Fields for Lidar View Synthesis and 3D Reconstruction
by: Malik, Anagh, et al.
Published: (2023)
by: Malik, Anagh, et al.
Published: (2023)
Generating the Past, Present and Future from a Motion-Blurred Image
by: Tedla, SaiKiran, et al.
Published: (2025)
by: Tedla, SaiKiran, et al.
Published: (2025)
Autoregressive Generation of Static and Growing Trees
by: Wang, Hanxiao, et al.
Published: (2025)
by: Wang, Hanxiao, et al.
Published: (2025)
Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM
by: Wang, Yunsong, et al.
Published: (2026)
by: Wang, Yunsong, et al.
Published: (2026)
WorldGrow: Generating Infinite 3D World
by: Li, Sikuang, et al.
Published: (2025)
by: Li, Sikuang, et al.
Published: (2025)
GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation
by: Gao, Quankai, et al.
Published: (2024)
by: Gao, Quankai, et al.
Published: (2024)
Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splatting
by: Foroutan, Yalda, et al.
Published: (2024)
by: Foroutan, Yalda, et al.
Published: (2024)
Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries
by: Rong, Victor, et al.
Published: (2025)
by: Rong, Victor, et al.
Published: (2025)
SGS-3D: High-Fidelity 3D Instance Segmentation via Reliable Semantic Mask Splitting and Growing
by: Wang, Chaolei, et al.
Published: (2025)
by: Wang, Chaolei, et al.
Published: (2025)
Growing Networks with Autonomous Pruning
by: De Lambilly, Charles, et al.
Published: (2026)
by: De Lambilly, Charles, et al.
Published: (2026)
FlowR: Flowing from Sparse to Dense 3D Reconstructions
by: Fischer, Tobias, et al.
Published: (2025)
by: Fischer, Tobias, et al.
Published: (2025)
Volumetric Rendering with Baked Quadrature Fields
by: Sharma, Gopal, et al.
Published: (2023)
by: Sharma, Gopal, et al.
Published: (2023)
SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction
by: Mihajlovic, Marko, et al.
Published: (2024)
by: Mihajlovic, Marko, et al.
Published: (2024)
SplatFlow: Self-Supervised Dynamic Gaussian Splatting in Neural Motion Flow Field for Autonomous Driving
by: Sun, Su, et al.
Published: (2024)
by: Sun, Su, et al.
Published: (2024)
Similar Items
-
MVP4D: Multi-View Portrait Video Diffusion for Animatable 4D Avatars
by: Taubner, Felix, et al.
Published: (2025) -
3D Gaussian Flats: Hybrid 2D/3D Photometric Scene Reconstruction
by: Taktasheva, Maria, et al.
Published: (2025) -
AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers
by: Bahmani, Sherwin, et al.
Published: (2024) -
Hierarchical Transformers for Unsupervised 3D Shape Abstraction
by: Vora, Aditya, et al.
Published: (2025) -
4D-fy: Text-to-4D Generation Using Hybrid Score Distillation Sampling
by: Bahmani, Sherwin, et al.
Published: (2023)