Generalizing Sports Feedback Generation by Watching Competitions and Reading Books: A Rock Climbing Case Study

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Hauptverfasser: Rai, Arushi, Kovashka, Adriana
Format: Preprint
Veröffentlicht: 2026
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author Rai, Arushi
Kovashka, Adriana
author_facet Rai, Arushi
Kovashka, Adriana
contents While there is rapid progress in video-LLMs with advanced reasoning capabilities, prior work shows that these models struggle on the challenging task of sports feedback generation and require expensive and difficult-to-collect finetuning feedback data for each sport. This limitation is evident from the poor generalization to sports unseen during finetuning. Furthermore, traditional text generation evaluation metrics (e.g., BLEU-4, METEOR, ROUGE-L, BERTScore), originally developed for machine translation and summarization, fail to capture the unique aspects of sports feedback quality. To address the first problem, using rock climbing as our case study, we propose using auxiliary freely-available web data from the target domain, such as competition videos and coaching manuals, in addition to existing sports feedback from a disjoint, source domain to improve sports feedback generation performance on the target domain. To improve evaluation, we propose two evaluation metrics: (1) specificity and (2) actionability. Together, our approach enables more meaningful and practical generation of sports feedback under limited annotations.
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id arxiv_https___arxiv_org_abs_2602_08996
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Generalizing Sports Feedback Generation by Watching Competitions and Reading Books: A Rock Climbing Case Study
Rai, Arushi
Kovashka, Adriana
Computer Vision and Pattern Recognition
While there is rapid progress in video-LLMs with advanced reasoning capabilities, prior work shows that these models struggle on the challenging task of sports feedback generation and require expensive and difficult-to-collect finetuning feedback data for each sport. This limitation is evident from the poor generalization to sports unseen during finetuning. Furthermore, traditional text generation evaluation metrics (e.g., BLEU-4, METEOR, ROUGE-L, BERTScore), originally developed for machine translation and summarization, fail to capture the unique aspects of sports feedback quality. To address the first problem, using rock climbing as our case study, we propose using auxiliary freely-available web data from the target domain, such as competition videos and coaching manuals, in addition to existing sports feedback from a disjoint, source domain to improve sports feedback generation performance on the target domain. To improve evaluation, we propose two evaluation metrics: (1) specificity and (2) actionability. Together, our approach enables more meaningful and practical generation of sports feedback under limited annotations.
title Generalizing Sports Feedback Generation by Watching Competitions and Reading Books: A Rock Climbing Case Study
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2602.08996