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Autori principali: Styrud, Jonathan, Iovino, Matteo, Stower, Rebecca, Kartašev, Mart, Norrlöf, Mikael, Björkman, Mårten, Smith, Christian
Natura: Preprint
Pubblicazione: 2026
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Accesso online:https://arxiv.org/abs/2602.09772
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author Styrud, Jonathan
Iovino, Matteo
Stower, Rebecca
Kartašev, Mart
Norrlöf, Mikael
Björkman, Mårten
Smith, Christian
author_facet Styrud, Jonathan
Iovino, Matteo
Stower, Rebecca
Kartašev, Mart
Norrlöf, Mikael
Björkman, Mårten
Smith, Christian
contents The possibility to create reactive robot programs faster without the need for extensively trained programmers is becoming increasingly important. So far, it has not been explored how various techniques for creating Behavior Tree (BT) program representations could be combined with complete graphical user interfaces (GUIs) to allow a human user to validate and edit trees suggested by automated methods. In this paper, we introduce BEhavior TRee GUI (BETR-GUI) for creating BTs with the help of an AI assistant that combines methods using large language models, planning, genetic programming, and Bayesian optimization with a drag-and-drop editor. A user study with 60 participants shows that by combining different assistive methods, BETR-GUI enables users to perform better at solving the robot programming tasks. The results also show that humans using the full variant of BETR-GUI perform better than the AI assistant running on its own.
format Preprint
id arxiv_https___arxiv_org_abs_2602_09772
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Design and Evaluation of an Assisted Programming Interface for Behavior Trees in Robotics
Styrud, Jonathan
Iovino, Matteo
Stower, Rebecca
Kartašev, Mart
Norrlöf, Mikael
Björkman, Mårten
Smith, Christian
Robotics
The possibility to create reactive robot programs faster without the need for extensively trained programmers is becoming increasingly important. So far, it has not been explored how various techniques for creating Behavior Tree (BT) program representations could be combined with complete graphical user interfaces (GUIs) to allow a human user to validate and edit trees suggested by automated methods. In this paper, we introduce BEhavior TRee GUI (BETR-GUI) for creating BTs with the help of an AI assistant that combines methods using large language models, planning, genetic programming, and Bayesian optimization with a drag-and-drop editor. A user study with 60 participants shows that by combining different assistive methods, BETR-GUI enables users to perform better at solving the robot programming tasks. The results also show that humans using the full variant of BETR-GUI perform better than the AI assistant running on its own.
title Design and Evaluation of an Assisted Programming Interface for Behavior Trees in Robotics
topic Robotics
url https://arxiv.org/abs/2602.09772